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GridMap Inspector structure overlapped #37249

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git2013vb opened this issue Mar 23, 2020 · 6 comments
Closed

GridMap Inspector structure overlapped #37249

git2013vb opened this issue Mar 23, 2020 · 6 comments

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@git2013vb
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git2013vb commented Mar 23, 2020

Godot 3.2.1 stable mono
Debian 10

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I used Import from file. It was done properly but after that when I back to inspector I have this result.

If I click in other nodes I have same error:
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I restart godot
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and when I click in Inspector MeshLibrary->Item>1 I have this result - the whole editor became unusable:

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@bojidar-bg bojidar-bg added this to the 3.2 milestone Mar 23, 2020
@red1939
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red1939 commented May 10, 2020

Can we get any minimal project to reproduce it?
Only Mono, or both versions are affected?
Any errors/warnings in the console?
When does this problem appear - right after opening the project or after importing?

I don't have Debian close to me, but I could probably get some virtual machine and try it out.

@git2013vb
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I will prepare a small project for you asap :)
I didn't tried in windows (since a while I use windows to play games only :) )

@red1939
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red1939 commented May 12, 2020 via email

@git2013vb
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Test3D.zip
To check the issue:
GridMap->MeshLibrary->Cell01
Then switch nodes as you wish :)
ps.: It will be slow... very slow

@tom-jk
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tom-jk commented Jul 9, 2020

Can reproduce in 3.2.2.stable (non-mono), video of bug in action: https://youtu.be/SODQQ7UaiJ8

However, if I do as the error says and increase the message queue max size (say, from 1024 to 4096), it appears to be ok: https://youtu.be/ph3tICPiUX0

@akien-mga akien-mga modified the milestones: 3.2, 3.3 Mar 17, 2021
@akien-mga
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akien-mga commented Oct 25, 2021

This is related to #35653, which was worked around in #42296 by changing the default to 4096, which should solve this particular issue (fixed in 3.3).

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