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Only 8 SpotLights or OmniLights can be displayed on a given object #15651
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Confirmed on Antergos x86_64 | OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Haswell |
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Limitation is per object, though.. you can have as many as you want if
different objects are affected..
On Jan 13, 2018 4:46 PM, "Rémi Verschelde" <[email protected]> wrote:
<reduz> known limitation, will be lifted in 3.1 with clustering
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Kicking to 3.2, won't be solved in 3.1 |
This limitation should now be lifted in |
Note that this limitation was also lifted in the |
Godot version:
3 Beta 2
OS/device including version:
Windows 10 64-bit with NVIDIA GEFORCE 940M
Issue description:
I have 9 SpotLights all aimed at a MeshInstance, but both in-editor and in-game only 8 of them produce light
Steps to reproduce:
create a scene with a mesh instance large enough for several spotlights to hit it, and create 9 spotlights that all shine on their own spots on the meshinstance
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