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Fix deceleration in CharacterBody 2D and 3D templates
The velocity can never be greater than SPEED because direction is normalized. This means the move_toward calls are currently equivalent to assigning the velocity components to 0. Changing SPEED to SPEED * delta makes the friction effect way too small (the character drifts too much) so we introduce a new deceleration constant. The cosmetics regarding zeros written as floating point are unrelated to the fix itself.
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