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Add support for thread naming on windows platform
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CrabNickolson committed Dec 14, 2024
1 parent dc5f1b7 commit d848835
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59 changes: 59 additions & 0 deletions drivers/windows/thread_windows.cpp
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/**************************************************************************/
/* thread_windows.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifdef WINDOWS_ENABLED

#include "thread_windows.h"

#include "core/os/thread.h"
#include "core/string/ustring.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

typedef HRESULT(WINAPI *SetThreadDescriptionPtr)(HANDLE p_thread, PCWSTR p_thread_description);
SetThreadDescriptionPtr w10_SetThreadDescription = nullptr;

static Error set_name(const String &p_name) {
HANDLE hThread = GetCurrentThread();
HRESULT res = E_FAIL;
if (w10_SetThreadDescription) {
res = w10_SetThreadDescription(hThread, (LPCWSTR)p_name.utf16().get_data());
}
return SUCCEEDED(res) ? OK : ERR_INVALID_PARAMETER;
}

void init_thread_win() {
w10_SetThreadDescription = (SetThreadDescriptionPtr)(void *)GetProcAddress(LoadLibraryW(L"kernel32.dll"), "SetThreadDescription");

Thread::_set_platform_functions({ set_name });
}

#endif // WINDOWS_ENABLED
40 changes: 40 additions & 0 deletions drivers/windows/thread_windows.h
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/**************************************************************************/
/* thread_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef THREAD_WINDOWS_H
#define THREAD_WINDOWS_H

#ifdef WINDOWS_ENABLED

void init_thread_win();

#endif // WINDOWS_ENABLED

#endif // THREAD_WINDOWS_H
5 changes: 5 additions & 0 deletions platform/windows/os_windows.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@
#include "drivers/windows/file_access_windows_pipe.h"
#include "drivers/windows/ip_windows.h"
#include "drivers/windows/net_socket_winsock.h"
#include "drivers/windows/thread_windows.h"
#include "main/main.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_default.h"
Expand Down Expand Up @@ -249,6 +250,10 @@ void OS_Windows::initialize() {
add_error_handler(&error_handlers);
#endif

#ifdef THREADS_ENABLED
init_thread_win();
#endif

FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
Expand Down

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