Skip to content

Commit

Permalink
i18n: Sync translations with Weblate
Browse files Browse the repository at this point in the history
Adds Czech (cs), Persian (fa), Tamil (ta), and Vietnamese (vi) editor translations.
  • Loading branch information
akien-mga committed Feb 7, 2025
1 parent 7f166be commit 99d66b4
Show file tree
Hide file tree
Showing 62 changed files with 534,793 additions and 42,905 deletions.
504 changes: 475 additions & 29 deletions doc/translations/de.po

Large diffs are not rendered by default.

530 changes: 409 additions & 121 deletions doc/translations/es.po

Large diffs are not rendered by default.

4,189 changes: 4,075 additions & 114 deletions doc/translations/fr.po

Large diffs are not rendered by default.

1,349 changes: 765 additions & 584 deletions doc/translations/ga.po

Large diffs are not rendered by default.

127,556 changes: 92,981 additions & 34,575 deletions doc/translations/it.po

Large diffs are not rendered by default.

180,686 changes: 180,686 additions & 0 deletions doc/translations/ta.po

Large diffs are not rendered by default.

185,523 changes: 185,523 additions & 0 deletions doc/translations/uk.po

Large diffs are not rendered by default.

1,388 changes: 782 additions & 606 deletions doc/translations/zh_CN.po

Large diffs are not rendered by default.

78 changes: 6 additions & 72 deletions doc/translations/zh_TW.po
Original file line number Diff line number Diff line change
Expand Up @@ -29,20 +29,21 @@
# Chang-Chia Tseng <[email protected]>, 2024.
# hugoalh <[email protected]>, 2024.
# STENYIN lee <[email protected]>, 2024.
# 钟广申 <[email protected]>, 2024.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2024-08-02 04:03+0000\n"
"Last-Translator: STENYIN lee <stenyin@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hant/>\n"
"PO-Revision-Date: 2024-12-05 12:25+0000\n"
"Last-Translator: 钟广申 <ZhongGuangshen@hotmail.com>\n"
"Language-Team: Chinese (Traditional Han script) <https://hosted.weblate.org/"
"projects/godot-engine/godot-class-reference/zh_Hant/>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 5.7-dev\n"
"X-Generator: Weblate 5.9-dev\n"

msgid "All classes"
msgstr "所有類別"
Expand Down Expand Up @@ -117556,73 +117557,6 @@ msgstr ""
"[b]注意:[/b]這個屬性在 Linux(X11)、macOS 和 Windows 上實作。\n"
"[b]注意:[/b]這個屬性僅對原生視窗有效。"

msgid ""
"Sets a polygonal region of the window which accepts mouse events. Mouse "
"events outside the region will be passed through.\n"
"Passing an empty array will disable passthrough support (all mouse events "
"will be intercepted by the window, which is the default behavior).\n"
"[codeblocks]\n"
"[gdscript]\n"
"# Set region, using Path2D node.\n"
"$Window.mouse_passthrough_polygon = $Path2D.curve.get_baked_points()\n"
"\n"
"# Set region, using Polygon2D node.\n"
"$Window.mouse_passthrough_polygon = $Polygon2D.polygon\n"
"\n"
"# Reset region to default.\n"
"$Window.mouse_passthrough_polygon = []\n"
"[/gdscript]\n"
"[csharp]\n"
"// Set region, using Path2D node.\n"
"GetNode<Window>(\"Window\").MousePassthrough = GetNode<Path2D>(\"Path2D\")."
"Curve.GetBakedPoints();\n"
"\n"
"// Set region, using Polygon2D node.\n"
"GetNode<Window>(\"Window\").MousePassthrough = "
"GetNode<Polygon2D>(\"Polygon2D\").Polygon;\n"
"\n"
"// Reset region to default.\n"
"GetNode<Window>(\"Window\").MousePassthrough = new Vector2[] {};\n"
"[/csharp]\n"
"[/codeblocks]\n"
"[b]Note:[/b] This property is ignored if [member mouse_passthrough] is set to "
"[code]true[/code].\n"
"[b]Note:[/b] On Windows, the portion of a window that lies outside the region "
"is not drawn, while on Linux (X11) and macOS it is.\n"
"[b]Note:[/b] This property is implemented on Linux (X11), macOS and Windows."
msgstr ""
"設定視窗的一個接受滑鼠事件的多邊形區域。該區域外的滑鼠事件將被傳遞出去。\n"
"傳遞一個空陣列將禁用穿透支援(所有滑鼠事件將被視窗攔截,這是預設行為)。\n"
"[codeblocks]\n"
"[gdscript]\n"
"# 設定區域,使用 Path2D 節點。\n"
"$Window.mouse_passthrough_polygon = $Path2D.curve.get_baked_points()\n"
"\n"
"# 設定區域,使用 Polygon2D 節點。\n"
"$Window.mouse_passthrough_polygon = $Polygon2D.polygon\n"
"\n"
"# 重設區域為預設值。\n"
"$Window.mouse_passthrough_polygon = []\n"
"[/gdscript]\n"
"[csharp]\n"
"// 設定區域,使用 Path2D 節點。\n"
"GetNode<Window>(\"Window\").MousePassthrough = GetNode<Path2D>(\"Path2D\")."
"Curve.GetBakedPoints();\n"
"\n"
"// 設定區域,使用 Polygon2D 節點。\n"
"GetNode<Window>(\"Window\").MousePassthrough = "
"GetNode<Polygon2D>(\"Polygon2D\").Polygon;\n"
"\n"
"// 重設區域為預設值。\n"
"GetNode<Window>(\"Window\").MousePassthrough = new Vector2[] {};\n"
"[/csharp]\n"
"[/codeblocks]\n"
"[b]注意:[/b]如果 [member mouse_passthrough] 設定為 [code]true[/code],則忽略"
"此屬性。\n"
"[b]注意:[/b]在 Windows 上,位於區域外的視窗部分不會被繪製,而在 Linux (X11) "
"和 macOS 上則會被繪製。\n"
"[b]注意:[/b]該屬性在 Linux (X11)、macOS 和 Windows 上實作。"

msgid ""
"If [code]true[/code], the [Window] will be considered a popup. Popups are sub-"
"windows that don't show as separate windows in system's window manager's "
Expand Down
Loading

0 comments on commit 99d66b4

Please sign in to comment.