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Use "literal" term where appropriate in shader language internals and in error messages. #51006

Use "literal" term where appropriate in shader language internals and in error messages.

Use "literal" term where appropriate in shader language internals and in error messages. #51006

🐧 Linux  /  Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)

succeeded Jan 24, 2025 in 42m 4s