Skip to content

Optimize String.count and String.countn by avoiding repeated reallocations. #47355

Optimize String.count and String.countn by avoiding repeated reallocations.

Optimize String.count and String.countn by avoiding repeated reallocations. #47355

Triggered via pull request December 11, 2024 23:32
Status Success
Total duration 25m 17s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
27s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 12s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 56s
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

1 warning
🍏 iOS / Template (target=template_release)
Failed to save: uploadChunk (start: 0, end: 33554431) failed: socket hang up

Artifacts

Produced during runtime
Name Size
android-editor
236 MB
android-template-arm32
74.1 MB
android-template-arm64
67.4 MB
godot-api-dump
423 KB
ios-template
41.8 MB
linux-editor-mono
78.3 MB
linux-template-minimal
17.7 MB
linux-template-mono
33.1 MB
macos-editor
107 MB
macos-template
49.1 MB
web-nothreads-template
16.7 MB
web-template
16.7 MB
windows-editor
67.3 MB
windows-template
32.8 MB