Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

4.4 release page #1010

Open
wants to merge 152 commits into
base: master
Choose a base branch
from
Open

4.4 release page #1010

wants to merge 152 commits into from

Conversation

adamscott
Copy link
Member

@adamscott adamscott commented Feb 14, 2025

Note

Here's the link to my local build.

The 4.4 release page so far.

Todo

  • Write content for collections/_article/godot-4-4.md
  • Write intro content for pages/releases/4.4.html
  • Update before launch the list of contributors in pages/releases/4.4.html
  • Replace the quote at the end of pages/releases/4.4.html
  • Add missing highlights in taglines
  • Add missing animation Look and Spring modifier feature

skyace65

This comment was marked as resolved.

dsnopek

This comment was marked as resolved.

@Calinou Calinou added the topic:releases Issues and PRs related to new engine releases label Feb 15, 2025
@aaronfranke

This comment was marked as outdated.

@raulsntos

This comment was marked as resolved.

title: <span class="code-highlight basetype">AndroidFilePicker</span> support
blockquote: New functionality
text: |
The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor.
You can now use Android’s native file picker in your games and apps, allowing users to select files in a way they’re already familiar with. This helps create a more seamless and native-feeling experience on Android.

This is not implemented for Android Editor yet!

rank: 3
importance: 3
anchor: themed-icons
title: Themed icons
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Let's just remove this card. Now, I don't think it worth showing in release page, sorry for trouble 🙏.

title: <span class="code-highlight basetype">JavaClassWrapper</span> fixed
blockquote: Time for a fresh brew
text: |
You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things.
You can now map Java classes to Godot objects as an interface. Combined with the bundled AndroidRuntime plugin, this provides easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
topic:releases Issues and PRs related to new engine releases
Projects
None yet
Development

Successfully merging this pull request may close these issues.