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4.4 release page #1010
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4.4 release page #1010
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collections/_release_4_4/entry-highlights-interactive-in-game-editing.md
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title: <span class="code-highlight basetype">AndroidFilePicker</span> support | ||
blockquote: New functionality | ||
text: | | ||
The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor. |
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The default file dialog is unavailable when working on Android devices. This implementation switches to the platform-native picker and brings back this missing functionality to the mobile Godot Editor. | |
You can now use Android’s native file picker in your games and apps, allowing users to select files in a way they’re already familiar with. This helps create a more seamless and native-feeling experience on Android. |
This is not implemented for Android Editor yet!
rank: 3 | ||
importance: 3 | ||
anchor: themed-icons | ||
title: Themed icons |
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Let's just remove this card. Now, I don't think it worth showing in release page, sorry for trouble 🙏.
title: <span class="code-highlight basetype">JavaClassWrapper</span> fixed | ||
blockquote: Time for a fresh brew | ||
text: | | ||
You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. |
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You can now map Java classes to Godot objects as an interface. This gives easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. | |
You can now map Java classes to Godot objects as an interface. Combined with the bundled AndroidRuntime plugin, this provides easier access to the Android SDK and lets you avoid creating a plugin for even the most basic things. |
Note
Here's the link to my local build.
The 4.4 release page so far.
Todo
collections/_article/godot-4-4.md
pages/releases/4.4.html
pages/releases/4.4.html
pages/releases/4.4.html