-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Remove "Blender ESCN exporter" page from docs #8196
Comments
By the looks of it, the "BetterCollada" Blender addon is equally abandoned but also still mentioned in several parts of the docs. The whole Assets Pipeline sections of the docs probably needs to be gone over at some point, as a lot of might be out-dated while still being marked as up-to-date for 4.1. |
Tested with various Godot 4.x versions and Blender LTS versions. Used the current master godotengine/godot-blender-exporter@2394c7a. I opened each Blender version, installed the addon per the directions in the readme, and exported the standard blender scene with a cube, a light, and a camera.
(Additionally, the Blender ESCN exporter is now considered a legacy addon since Blender 4.2, and the installation instructions in the repo are incorrect.) Typical Godot Shader errorThe blender exporter creates a shader with a non-existent shader builtin, CLEARCOAT_GLOSS.
Blender error in Blender 4.0
Blender error in Blender 4.2
Based on these findings, I would recommend removing the pages for at least Godot 4.3+, since the addon does not work with the latest LTS version of Blender. Arguably it should still be removed for all Godot 4.x versions, since it is not a supported addon and it still produces some shader errors in Godot 4.0+. However, it works somewhat for Blender versions before 4.0, so I can see the reasoning for keeping these pages in earlier Godot 4.x versions. |
Your Godot version:
4.1
Issue description:
The addon Godot Blender Exporter appears to be out of date and no longer officially supported. Exporting from Blender to Godot has been superseded by other workflows. I suggest removing the docs page for this addon entirely.
It's out of date:
It's superseded by other functionality - the recommended way to export from Blender to Godot is either:
Anecdotally, I have seen one new Godot user try using this addon with 4.1, and they cited the "Up to date" marker to me in conversation (as an implicit reason for why they were using this addon).

The fact that this pages appears appears in the outline at the same level as "Importing 3D scenes" and has "Blender" in the title means that users are directed to this page rather than the more up to date supported methods.
Proposal:
Remove the page.
If after discussion the page should stay, I propose adding a paragraph that notes the lack of support and links to the current recommended methods.
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/escn_exporter/index.html
URL to the addon:
https://github.com/godotengine/godot-blender-exporter
The text was updated successfully, but these errors were encountered: