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Use 128×128 WebP icons for all demos (#885)
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Calinou authored Mar 29, 2023
1 parent 4bbf041 commit 63d1cd9
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2 changes: 1 addition & 1 deletion 2d/bullet_shower/bullet.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.c
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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2 changes: 1 addition & 1 deletion 2d/bullet_shower/face_happy.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
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2 changes: 1 addition & 1 deletion 2d/bullet_shower/face_sad.png.import
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Expand Up @@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550
[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
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compress/channel_pack=0
mipmaps/generate=false
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34 changes: 0 additions & 34 deletions 2d/bullet_shower/icon.png.import

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importer="texture"
type="CompressedTexture2D"
uid="uid://cmdjuhfejngkf"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]

[params]

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5 changes: 1 addition & 4 deletions 2d/bullet_shower/project.godot
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Expand Up @@ -8,16 +8,13 @@

config_version=5

_global_script_classes=[]
_global_script_class_icons={}

[application]

config/name="Bullet Shower"
config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
run/main_scene="res://shower.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"

[display]

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10 changes: 8 additions & 2 deletions 2d/bullet_shower/shower.tscn
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Expand Up @@ -7,7 +7,13 @@

[sub_resource type="SpriteFrames" id="1"]
animations = [{
"frames": [ExtResource("3"), ExtResource("4")],
"frames": [{
"duration": 1.0,
"texture": ExtResource("3")
}, {
"duration": 1.0,
"texture": ExtResource("4")
}],
"loop": true,
"name": &"default",
"speed": 5.0
Expand All @@ -25,7 +31,7 @@ script = ExtResource("2")
script = ExtResource("5")

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
frames = SubResource("1")
sprite_frames = SubResource("1")

[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("2")
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importer="texture"
type="CompressedTexture2D"
uid="uid://cyuecw0rd5i3y"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]

[params]

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2 changes: 1 addition & 1 deletion 2d/dodge_the_creeps/project.godot
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Expand Up @@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"

[debug]

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importer="texture"
type="CompressedTexture2D"
uid="uid://mra54hir677u"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]

[params]

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2 changes: 1 addition & 1 deletion 2d/finite_state_machine/project.godot
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Expand Up @@ -16,7 +16,7 @@ pattern in GDscript, including Hierarchical States, and a
pushdown automaton."
run/main_scene="res://Demo.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"

[display]

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34 changes: 0 additions & 34 deletions 2d/glow/icon.png.import

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importer="texture"
type="CompressedTexture2D"
uid="uid://brsl7ypls5f57"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]

[params]

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2 changes: 1 addition & 1 deletion 2d/glow/project.godot
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Expand Up @@ -16,7 +16,7 @@ config/description="This showcases how to use glow in a 2D game via the WorldEnv
Slide the cave image left and right to observe the glow effect at work."
run/main_scene="res://beach_cave.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
run/name=""

[display]
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34 changes: 0 additions & 34 deletions 2d/hexagonal_map/icon.png.import

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34 changes: 34 additions & 0 deletions 2d/hexagonal_map/icon.webp.import
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@@ -0,0 +1,34 @@
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://brwp8bimc75uu"
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.webp"
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
2 changes: 1 addition & 1 deletion 2d/hexagonal_map/project.godot
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Expand Up @@ -14,7 +14,7 @@ config/name="Hexagonal Game"
config/description="Very simple demo showing a hexagonal TileMap and TileSet."
run/main_scene="res://map.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"

[display]

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34 changes: 0 additions & 34 deletions 2d/instancing/icon.png.import

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