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[Build] Fix exposed suffix, remove unused option. #690

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Feb 10, 2022
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6 changes: 3 additions & 3 deletions SConstruct
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,6 @@ opts.Add(
opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True))

opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
opts.Add("build_projects", "List of projects to build (comma-separated list of paths).", "")

opts.Update(env)
Help(opts.GenerateHelpText(env))
Expand Down Expand Up @@ -236,7 +235,6 @@ elif env["platform"] == "ios":
if env["ios_simulator"]:
sdk_name = "iphonesimulator"
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
else:
sdk_name = "iphoneos"
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
Expand Down Expand Up @@ -486,6 +484,8 @@ if env["platform"] == "android":
arch_suffix = env["android_arch"]
elif env["platform"] == "ios":
arch_suffix = env["ios_arch"]
if env["ios_simulator"]:
arch_suffix += ".simulator"
elif env["platform"] == "javascript":
arch_suffix = "wasm"
elif env["platform"] == "osx":
Expand All @@ -499,7 +499,7 @@ if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
Default(library)

env["SHLIBSUFFIX"] = "{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["SHLIBSUFFIX"])
env["SHLIBSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["SHLIBSUFFIX"])
env.Append(CPPPATH=[env.Dir(f) for f in ["gen/include", "include", "godot-headers"]])
env.Append(LIBPATH=[env.Dir("bin")])
env.Append(LIBS=library_name)
Expand Down