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Add deprecation notice and Blender compatibility notice to README #133

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21 changes: 19 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,28 @@ Enhanced Collada exporter for [Blender](https://www.blender.org), making the
format viable for importing meshes into game engines such as
[Godot Engine](https://godotengine.org) using a libre format.

___

**Warning:** This add-on is no longer maintained. With the rise of glTF 2.0,
Collada has been getting less traction lately. If you need a full-featured
import-export pipeline, **consider using glTF 2.0 instead**.
(The glTF 2.0 exporter is built into Blender.)

Pull requests may still be merged, but no guarantees are made as for this
add-on's viability.

**Blender compatibility:** The current `master` branch requires at least Blender
2.80. The last commit with Blender 2.79 support is
[`9a8fae9`](https://github.com/godotengine/collada-exporter/commit/9a8fae951fe76209a7bb6c6cbc692478585283b8).
If you need to use this add-on with Blender 2.79,
[download a ZIP of that commit](https://github.com/godotengine/collada-exporter/archive/9a8fae951fe76209a7bb6c6cbc692478585283b8.zip)
(this old version is not compatible with Blender 2.80 or later).

## Installation

1. Copy the `io_scene_dae` directory the location where Blender stores the
1. Copy the `io_scene_dae/` directory the location where Blender stores the
scripts/addons folder on your system (you should see other io_scene_*
folders there from other addons). Copy the entire dir and not just its
folders there from other addons). Copy the entire directory and not just its
contents.
2. Go to the Blender settings and enable the "Better Collada Exporter" plugin.
3. Enjoy full-featured Collada export.
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