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It started working when I created the material in the editor beforehand and loaded it, so it is probably a bug in the library.
It will take some time to determine the cause. I will share a snippet that loads the material, so please use that instead until we make progress:
let s : CSGSphere3D=instantiateCSGSphere3D
s.material =ResourceLoader.load("res://path/to/material.tres") asGdRef[Material]
Hi, now CSGSphere3D work, thanks.
when i try to set a StandardMaterial3D looks like crash:
i wrote this "as GdRef[..." like written in wiki, is is correct? it compiles without error.
merry christmas
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