Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: typos in Unity troubleshooting #5060

Merged
merged 1 commit into from
May 24, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions src/platforms/unity/troubleshooting.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -90,9 +90,9 @@ You can resolve this issue by installing the SDK with UPM.

## Events

### Unhandled Excpetions - Debug.LogException
### Unhandled Exceptions - Debug.LogException

Currenty, it is not possible for the SDK to distiguish between the user calling `Debug.LogException` and the SDK capturing an unhandled excpetion through the Unity logging integration. To capture an exception and mark it as handled you can call `SentrySDK.CaptureException` instead.
Currenty, it is not possible for the SDK to distinguish between the user calling `Debug.LogException` and the SDK capturing an unhandled exception through the Unity logging integration. To capture an exception and mark it as handled you can call `SentrySDK.CaptureException` instead.

### Universal Windows Platform - Events Not Sent

Expand Down