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This repository has been archived by the owner on Dec 30, 2022. It is now read-only.
Rename the project - the 'Minecraft' name is not quite appropriate and might lead to some confusion. Debating renaming it to something like 'PyCraft' or similar.
Special generation - beyond just generating terrain, things like randomly spawning houses or fortresses. This revolves around the idea of spawning hub Nodes based on conditions, then spawning nodes around them with relationships to the hub node.
Primitive tools - goes hand in hand with the above concept. Given a set of nodes with some kind of relationship, the ability to generate primitive shapes in the map would be useful (for example, a start and end node, with a "cylinder" relationship).