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Revert "addGVToggle changes" #902
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This reverts commit 78639b9.
Kingminer7
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to geode-catgirls/bindings
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Feb 12, 2025
* updateSongObject * MoreOptionsLayer macchew OS bindings (geode-sdk#864) * OptionsLayer::onOptions (geode-sdk#865) * DrawGridLayer (geode-sdk#866) * DrawGridLayer * random ahh double * DrawGridLayer * random ahh double * Fix LevelEditorLayer (geode-sdk#867) * Update GeometryDash.bro * Update Android32.cpp * LikeItemLayer::onDislike for flingus (geode-sdk#868) * LikeItemLayer::onDislike for flingus * wwhoops * RewardsPage::show * RewardsPage vfuncs * xD (geode-sdk#861) * yk what yeah (geode-sdk#862) * fix cceglview::toggleFullScreen * 0x34d30 (geode-sdk#869) * add goldkey to specialrewarditem enum * random fmod and gjbgl bindings * Delegate return types (geode-sdk#870) * Bindings for @AnhNguyenlost13 * CommentCell::onDelete for @RayDeeUx * ccparticlesnow::createWithTotalParticles m1 * gameobject stuff * Bindings for @SorkoPiko * EditorUI::updateButtons for @ShineUA * More @SorkoPiko bindings * Even more @SorkoPiko bindings * CCLightFlash::playEffect params (geode-sdk#871) i asked for the pr when sleepy found them but nobody did it so here it is ig a week after * fix return types * fix menulayer onquit * two macos bindings * fix SecretRewardsLayer * Update SecretRewardsLayer test * EnhancedGameObject::activatedByPlayer windows offset (geode-sdk#872) * SetupPulsePopup members (geode-sdk#873) * GameCell and GJMoreGamesLayer * fix build helper addr * some action bindings * :ned: * this is so dumb * CCSpawn create with array * GJBaseGameLayer playExitDualEffect * StarInfoPopup createFromString * GameLevelManager::storeFriendRequest * Bindings for @ShineUA @iArtie * Members for @Alphalaneous (geode-sdk#874) * Members for Alphalaneous * It was in extras 💀 * SetupSpawnPopup::updateRemapButtons * add arg names (geode-sdk#875) * editorui tests windows * Bindings for @SorkoPiko * ccGLBindTexture2DN thanks prevter * guess CCParticleSystem::resumeSystem may be wrong * LevelListLayer::create crash fixed (geode-sdk#877) * changes return type of GJBGL::addToSpeedObjects (geode-sdk#876) * use the actual ctor * two random bindings * padless levelinfolayer * Fix SetupTriggerPopup virtuals * the mac * addToggle + ratio * InfoLayer onClose * unregisterScriptKeypadHandler * RateStarsLayer create * two bindings for @Alphalaneous * GJShopLayer and ShardsPage virtual functions * LevelBrowserLayer updatePageLabel * CCNodeContainer * Some bindings for @Jouca * Bindings for @SorkoPiko and @covernts * CCLabelTTF * gauntlet stuff i guess * define vaargs ccspawn method inline for mac * testing on prod! This reverts commit d994347. * update cpm to 0.40.2 * update broma, allow va args * bring back ccspawn create inline * ubuntu-latest strikes yet again * FMODAudioEngine::getChannelGroup * add bonus * cocos2d::CCSpriteBatchNode::create macos * updateLabel fix * fix initWithFade * three bindings for happy textures * ccmenu initwitharray * rest of happy textures bindings * PlayerObject::runNormalRotation * Fill out more of EnhacnedGameObject's Class members and other missing… (geode-sdk#860) * Fill out more of EnhacnedGameObject's Class members and other missing functions * Update GeometryDash.bro * Update GeometryDash.bro * Update GeometryDash.bro * Update GeometryDash.bro --------- Co-authored-by: alk <[email protected]> * GameObject::addGlow (geode-sdk#878) * CCAnimateFrameCache * a few playerobject funcs for silicon * gjbgl switches * PlayerObject::toggleVisibility for @covernts * shouldExitHackedLevel() m1 mac * FriendsProfilePage::onUpdate for windows (geode-sdk#879) * GravityEffectSprite * fix CCSprite create with rect * return types for some EndLevelLayer methods (geode-sdk#880) * Mac bindings for EndLevelLayer methods (geode-sdk#881) * Mac bindings for EndLevelLayer methods * oops * please (geode-sdk#882) * small thing * small thing 2 * GJSmartTemplate and other classes (geode-sdk#883) * GJSmartTemplate and other classes * oh my lord * cocso2d * uhhhh * revert verify * SecretLayer2::scene for Viper (geode-sdk#884) * GJPathSprite stuff * day before yesterday I saw a rabbit, and yesterday a deer, and today, you. (geode-sdk#885) * Fix EditLevelLayer and LevelPage constructors * PlayLayer::createCheckpoint * CCBlockLayer stuffs * GameStatsManager::unlockSpecialChest for @GDColon * Update verify.yml * macOS BetterEdit bindings * add poolmanager to 2.2704 * CCPoolManager::pop for @Alphalaneous * did i really just do that * A few EditorUI members * absolute cinema * EditorUI size checks 588 2300 empire * hi, please don't hook these, thanks * Two other bindings * idk * some UILayer offsets * fix invalid syntax & iOS binding (geode-sdk#887) * Update GeometryDash.bro * Update GeometryDash.bro * Update GeometryDash.bro (geode-sdk#888) m_property534 -> m_controlID (EffectGameObject property rename) * Bindings for @RayDeeUx * "Overwrite all" in SyncBromaScript * colorAllLines inline * fixbug * fixbug * GameObjectEditorState * what * OH MY * Okay I think I got it * fix two macos bindings * AnimatedGameObject and SetupAnimationPopup * Fix function conventions in SyncBromaScript * add return type, docs and function kind in json codegen data * win 0xad710 @Cvolton (geode-sdk#890) * StatsLayer create * TOSPopup create * add fancy popscenes * LoadingCircleSprite bindings * A few bindings for @Naxrin * UpdateLabelXY iOS Binding (geode-sdk#891) * Update GeometryDash.bro * Update GeometryDash.bro * Update GeometryDash.bro * Fix global functions (geode-sdk#892) * Fix global functions * update actions * Bindings for @willy-270 * BIndings for @DeepRsnanceX * EditorUI::playtestStopped for @Hbg1010 * Icon Ninja bindings for @undefined06855 * bump broma, json, and fmt to match loader * fix linux (geode-sdk#893) * KeyframeGameObject and other classes (geode-sdk#894) * LevelEditorLayer::removeObject for @Alphalaneous * EditorUI::canSelectObject (geode-sdk#895) * a mountaineer one said: 'why do we climb mountains? because they are there.' * Remove comment --------- Co-authored-by: Ashton <[email protected]> * add createLoop and fix addToGroup return type * LevelTools::timeForPos (Windows) * GameObject::isSpawnableTrigger by @AnhNguyenlost13 * inline CCNodeRGBA::create on macos too * CCNodeRGBA::create * a few editor bindings * editor bindings (geode-sdk#896) * LevelEditorLayer::dirtifyTriggers * wth * return type * EditorPauseLayer bindings (geode-sdk#897) * LevelEditorLayer::addObjectToGroup for anh (geode-sdk#898) * mac for LevelEditorLayer::addObjectToGroup for anh * windows inline * LevelTools::timeForPos (macOS) * Add toggleMusicInPractice function return type and some 2.206 thing lol (geode-sdk#899) * Update GeometryDash.bro * There * it's a int * i'm assume it's void since it sets a hex address * Update GeometryDash.bro * Update GeometryDash.bro * fix * todo * LevelTools::posForTime * addGVToggle changes (geode-sdk#900) * minor inconvenience * 🧌 * Revert "addGVToggle changes (geode-sdk#900)" (geode-sdk#902) This reverts commit 78639b9. * A few arg names for GJOptionsLayer * whoops * LevelEditorLayer::getLastObjectX * DrawGridLayer::timeForPos * SetupTimeWarpPopup + GJEffectManager::colorExists * Update GeometryDash.bro * purge a few intel macos bindings * add some bindings * more mac bindings (geode-sdk#903) * add matrix stuff * FMODAudioEngine ctor and setupAudioEngine for mac * setProjection * const * no const * remove kazmath * UILayer onCheck * add CCScene ctor * playSpeedParticle return type --------- Co-authored-by: SpaghettDev <[email protected]> Co-authored-by: NDrLEUxcwQsgKUWlrFELocR1z7QP <[email protected]> * endlevel animation player things (geode-sdk#889) accidentally found for fun * CCSpriteWithHue::shaderBody * Some GhostTrailEffect bindings for @Naxrin * getSFXIDs getSongIDs addresses (geode-sdk#904) LevelEditorLayer::getSFXIDs address LevelEditorLayer::getSongIDs address * Random bindings for tutorial (geode-sdk#905) * getSFXIDs / getSongIDs return types * GhostTrailEffect * edittriggerspopup create win (geode-sdk#906) * DialogObject constructor * EnhancedGameObject & GameObject stuff for Viper (geode-sdk#908) * EnhancedGameObject::customObjectSetup windows for Viper * Add const to some GameObject funcs * rename property 155 156 + ccblocklayer create * Fix member tests * some gjbgl funcs * EditorUI::getGroupCenter * GameObject, EnhancedGameObject, and EffectGameObject virtual functions * Fix virtual return types * Other tutorial bindings * getSongIDs and getSFXIDs for @Taswert * CustomSongLayer::onSearch * fix those two * ccDrawLines and ccDrawRect * A few EditButtonBar changes * Rename m_unk1008 to m_background * Update GeometryDash.bro (geode-sdk#910) * Update GeometryDash.bro (geode-sdk#909) * GJGroundLayer * GJMGLayer * GJGradientLayer, GradientTriggerObject, and SetupGradientPopup * add that one drawRect overload that apparently was added after 2.200? * ok wtf * tryUpdateSpeedObject (m1) * some win addresses and GJBaseGameLayer member (geode-sdk#912) * Update GeometryDash.bro * Update Android32.cpp * Update Android64.cpp * EditorUI::processSelectObjects (geode-sdk#914) * dhsajdkdshdhkjashfljkdfh * what are the chances * forgot i had a few here * GJEffectManager::playerButton * ProfilePage::onUpdate * Two EffectGameObject members * InfoLayer::onRefreshComments * Bindings for @Uproxide * A few editor bindings for macOS * GJBaseGameLayer::loadStartPosObject and StartPosObject::loadSettingsFromString (geode-sdk#917) * Fix ZipUtils::base64URLDecode (geode-sdk#916) * more editor bindings (geode-sdk#915) * ugh * asfjksajfkdsjf * oops * 3dl blend (geode-sdk#918) * Some PlayLayer members * PlayLayer macOS check * PlayLayer iOS check * GJGarageLayer::node() for macOS Intel by @dankmeme01 (geode-sdk#919) * Rename a few PlayLayer members * getRelativeSpriteColor (geode-sdk#920) * fix(SyncBromaScript): Remove that stupid little hack * add CCSpriteWithHue funcs for mac * whoops forgot frameName * GJItemIcon changes (m_player type change, constructor fix) * CCAnimatedSprite::runAnimationForced * CommunityCreditsPage::goToPage * SpriteAnimationManager::stopAnimations * CustomSongLayer::onSongBrowser for @OmgRod * Fix UIPOptionsLayer inheritance * Bruh * Oh my God * GJUINode and other classes * Attempt to fix EnhancedGameObject members * CreateParticlePopup and other classes (geode-sdk#921) * First moves * Commit the addresses * Commit the members * Whoops... --------- Co-authored-by: Jasmine <[email protected]> * Some bindings for @anatom3000 * A bunch of cocos bindings * Add CCActionEase * semicoon * go back 2 commits * SetupAnimSettingsPopup and SpecialAnimGameObject * ArtTriggerGameObject and SetupArtSwitchPopup Accidentally made changes on main :P * add ccdrawcircle funcs for mac --------- Co-authored-by: Justin <[email protected]> Co-authored-by: TechStudent10 <[email protected]> Co-authored-by: Zilko <[email protected]> Co-authored-by: Weebifying <[email protected]> Co-authored-by: mat <[email protected]> Co-authored-by: Erymanthus | RayDeeUx <[email protected]> Co-authored-by: Cvolton <[email protected]> Co-authored-by: Oleksandr Nemesh <[email protected]> Co-authored-by: dankmeme01 <[email protected]> Co-authored-by: HJfod <[email protected]> Co-authored-by: undefined06855 <[email protected]> Co-authored-by: Fire <[email protected]> Co-authored-by: peony <[email protected]> Co-authored-by: Justin Pridgen <[email protected]> Co-authored-by: SorkoPiko <[email protected]> Co-authored-by: altalk23 <[email protected]> Co-authored-by: ConfiG <[email protected]> Co-authored-by: SpaghettDev <[email protected]> Co-authored-by: MarioMastr <[email protected]> Co-authored-by: Calloc <[email protected]> Co-authored-by: TobyAdd <[email protected]> Co-authored-by: BitZ <[email protected]> Co-authored-by: Chloe <[email protected]> Co-authored-by: flurrybun <[email protected]> Co-authored-by: camila314 <[email protected]> Co-authored-by: speedyfriend433 <[email protected]> Co-authored-by: Taswert <[email protected]> Co-authored-by: Capeling <[email protected]> Co-authored-by: Ashton <[email protected]> Co-authored-by: Anh Nguyen <[email protected]> Co-authored-by: Jasmine <[email protected]> Co-authored-by: Viper <[email protected]> Co-authored-by: NDrLEUxcwQsgKUWlrFELocR1z7QP <[email protected]> Co-authored-by: Pololak <[email protected]> Co-authored-by: BlueBlock6 <[email protected]>
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Reverts #900