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Merge latest main to dev/0.8 #795

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merged 2 commits into from
May 11, 2022
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@GuoLei1990 GuoLei1990 commented May 11, 2022

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

Just merge lateat to dev/0.8

@GuoLei1990 GuoLei1990 requested review from gz65555 and a team May 11, 2022 06:12
@GuoLei1990 GuoLei1990 added this to the 0.8 milestone May 11, 2022
@GuoLei1990 GuoLei1990 added the ignore for release ignore for release label May 11, 2022
@GuoLei1990 GuoLei1990 self-assigned this May 11, 2022
@GuoLei1990 GuoLei1990 merged commit 8ef6926 into galacean:dev/0.8 May 11, 2022
gz65555 added a commit that referenced this pull request Jun 29, 2022
* fix: use string replace asset type to extend easily

* fix: onEndRender trigger error

* fix: remove ms blob deprecated

* build: update typescript version

* feat: update background mesh

* refactor: add gc ignore

* build: physics use oasis-engine dependency

* bump version

* bump version

* feat: add register and reflection object

* feat: add prefab parser

* fix: resourceManager has't destory all cache

* fix: cache promise is not clear

* bump version

* feat: export prefabloader

* fix: dynamic explansion

* feat: add mipmap generate warn

* feat: add mipmap true

* feat: add pixel buffer

* feat: update engine version

* feat: add type watch

* feat: init all project

* build: remove init oasis

* refactor: use modelmesh encode buffer

* Test: Use Floss and Chai to Replace Jest (#778)

test: Use Floss and Chai to Replace Jest

* refactor: remove console

* refactor: add math serialize

* refactor: add model mesh serialize

* refactor: add scene loader

* refactor: delete schema parser

* refactor: add scene loader

* refactor: add index

* refactor: remove toolkit features (#780)

* v0.7.0-beta.4 (#795)

* refactor: fix types error

* Fix:local translate (#706)

* fix(transform):local translate

* Add component denpendent decorator (#796)

* feat: add `dependentComponents` decorator

* ci: remove ci on node 12 (#801)

* Update README.md

* Fix Test Version Error (#802)

* ci: remove ci on node 12

* test: fix version

* feat: add `priority` for renderer to order(#803)

* feat(renderer): add `priority` for renderer to order

* refactor: remove useless import

* Fix SkyBox render mirror problem (#816)

* refactor: fix skybox mirror problem

* fix:   change `region` and `pivot` origin to left-bottom (#809)

* fix:   change `region` and `pivot` origin to left-bottom

* Merge latest main (#820)

* v0.7.0-beta.4

* Update README.md

* Update README.md

* Update README.md

* Add component denpendent decorator (#796) (#807)

* feat: add `dependentComponents` decorator

* fix(Renderer): destroy crash when material is null (#808)

* Improve BlendShape when use attribute mode (#804)

* feat: improve BlendShape when use attribute mode

* v0.7.0-beta.5

* refactor: fix skybox mirror problem

* fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817)

* fix: fixed the bug of animator revert when blendWeight length exceeds 4

* v0.7.0-beta.6

* refactor: fix shader

* fix(text): fix horizontal and vertical alignment error (#772)

* fix(text): fix horizontal alignment error

Co-authored-by: luzhuang <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* feat: export animation type

* refactor: bump version

* refactor: rename (#827)

* v0.7.0-beta.7

* feat: physics character controller (#818)

* feat: add `CharacterController` for physX backend

* optimization camera code (#830)

refactor: optimization camera code

* Refactor `cloneTo` to `copyFrom` for math library and rename `setValue` to `set` (#844)

* feat: refactor `cloneTo` to `copyFrom` for math library
* feat: rename `setValue` to `set` for math library

* feat: add to Obejct

* feat: remove swc core

* refactor: change toJSON to toObject

* refactor: merge dev/0.8

* refactor: remove console

Co-authored-by: gz65555 <[email protected]>
Co-authored-by: ChenMo <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
gz65555 added a commit that referenced this pull request Jul 11, 2022
* Test: Use Floss and Chai to Replace Jest (#778)

test: Use Floss and Chai to Replace Jest

* refactor: remove toolkit features (#780)

* v0.7.0-beta.4 (#795)

* Fix:local translate (#706)

* fix(transform):local translate

* Add component denpendent decorator (#796)

* feat: add `dependentComponents` decorator

* ci: remove ci on node 12 (#801)

* Update README.md

* Fix Test Version Error (#802)

* ci: remove ci on node 12

* test: fix version

* feat: add `priority` for renderer to order(#803)

* feat(renderer): add `priority` for renderer to order

* Fix SkyBox render mirror problem (#816)

* refactor: fix skybox mirror problem

* fix:   change `region` and `pivot` origin to left-bottom (#809)

* fix:   change `region` and `pivot` origin to left-bottom

* Merge latest main (#820)

* v0.7.0-beta.4

* Update README.md

* Update README.md

* Update README.md

* Add component denpendent decorator (#796) (#807)

* feat: add `dependentComponents` decorator

* fix(Renderer): destroy crash when material is null (#808)

* Improve BlendShape when use attribute mode (#804)

* feat: improve BlendShape when use attribute mode

* v0.7.0-beta.5

* refactor: fix skybox mirror problem

* fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817)

* fix: fixed the bug of animator revert when blendWeight length exceeds 4

* v0.7.0-beta.6

* refactor: fix shader

* fix(text): fix horizontal and vertical alignment error (#772)

* fix(text): fix horizontal alignment error

Co-authored-by: luzhuang <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* refactor: rename (#827)

* v0.7.0-beta.7

* feat: physics character controller (#818)

* feat: add `CharacterController` for physX backend

* optimization camera code (#830)

refactor: optimization camera code

* Refactor `cloneTo` to `copyFrom` for math library and rename `setValue` to `set` (#844)

* feat: refactor `cloneTo` to `copyFrom` for math library
* feat: rename `setValue` to `set` for math library

* Fix transform`translate` and `rotate` space bug (#847)

* fix: transform`translate` and `rotate` space bug
* refactor: opt comments

* Feat(core): add more clear flag item for Camera.clearFlags (#843)

* feat(core): add more clear flag item for Camera.clearFlags

* v0.8.0-alpha.0

* v0.8.0-alpha.1

* Add SpriteRenderer drawMode property(support simple and sliced)  (#828)

* feat: add sprite draw mode(support simple and sliced)

* fix: TextureCube is left-hand,so x need inverse (#855)

* `InputManager` support pointer button and wheel (#831)

* feat: `InputManager` support pointer button and wheel

* Add basic physics joint component include `FixedJoint`, `SpringJoint`, `HingeJoint`  (#853)

* feat: basic physics joint

* Use char cache mode for TextRenderer (#837)

* feat(text): use char cache mode for TextRenderer

* v0.8.0-alpha.2

* v0.8.0-alpha.3

* fix: resolve conflict

* fix: resolve conflict

Co-authored-by: Hu Song <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
gz65555 added a commit that referenced this pull request Jul 11, 2022
* fix: use string replace asset type to extend easily

* fix: onEndRender trigger error

* fix: remove ms blob deprecated

* build: update typescript version

* feat: update background mesh

* refactor: add gc ignore

* build: physics use oasis-engine dependency

* bump version

* bump version

* feat: add register and reflection object

* feat: add prefab parser

* fix: resourceManager has't destory all cache

* fix: cache promise is not clear

* bump version

* feat: export prefabloader

* fix: dynamic explansion

* feat: add mipmap generate warn

* feat: add mipmap true

* feat: add pixel buffer

* feat: update engine version

* feat: add type watch

* feat: init all project

* build: remove init oasis

* refactor: use modelmesh encode buffer

* Test: Use Floss and Chai to Replace Jest (#778)

test: Use Floss and Chai to Replace Jest

* refactor: remove console

* refactor: add math serialize

* refactor: add model mesh serialize

* refactor: add scene loader

* refactor: delete schema parser

* refactor: add scene loader

* refactor: add index

* refactor: remove toolkit features (#780)

* v0.7.0-beta.4 (#795)

* refactor: fix types error

* Fix:local translate (#706)

* fix(transform):local translate

* Add component denpendent decorator (#796)

* feat: add `dependentComponents` decorator

* ci: remove ci on node 12 (#801)

* Update README.md

* Fix Test Version Error (#802)

* ci: remove ci on node 12

* test: fix version

* feat: add `priority` for renderer to order(#803)

* feat(renderer): add `priority` for renderer to order

* refactor: remove useless import

* Fix SkyBox render mirror problem (#816)

* refactor: fix skybox mirror problem

* fix:   change `region` and `pivot` origin to left-bottom (#809)

* fix:   change `region` and `pivot` origin to left-bottom

* Merge latest main (#820)

* v0.7.0-beta.4

* Update README.md

* Update README.md

* Update README.md

* Add component denpendent decorator (#796) (#807)

* feat: add `dependentComponents` decorator

* fix(Renderer): destroy crash when material is null (#808)

* Improve BlendShape when use attribute mode (#804)

* feat: improve BlendShape when use attribute mode

* v0.7.0-beta.5

* refactor: fix skybox mirror problem

* fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817)

* fix: fixed the bug of animator revert when blendWeight length exceeds 4

* v0.7.0-beta.6

* refactor: fix shader

* fix(text): fix horizontal and vertical alignment error (#772)

* fix(text): fix horizontal alignment error

Co-authored-by: luzhuang <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* feat: export animation type

* refactor: bump version

* refactor: rename (#827)

* v0.7.0-beta.7

* feat: physics character controller (#818)

* feat: add `CharacterController` for physX backend

* optimization camera code (#830)

refactor: optimization camera code

* Refactor `cloneTo` to `copyFrom` for math library and rename `setValue` to `set` (#844)

* feat: refactor `cloneTo` to `copyFrom` for math library
* feat: rename `setValue` to `set` for math library

* feat: add to Obejct

* feat: remove swc core

* refactor: change toJSON to toObject

* Fix transform`translate` and `rotate` space bug (#847)

* fix: transform`translate` and `rotate` space bug
* refactor: opt comments

* refactor: merge dev/0.8

* refactor: remove console

* Feat(core): add more clear flag item for Camera.clearFlags (#843)

* feat(core): add more clear flag item for Camera.clearFlags

* v0.8.0-alpha.0

* v0.8.0-alpha.1

* feat: update resource process

* Add SpriteRenderer drawMode property(support simple and sliced)  (#828)

* feat: add sprite draw mode(support simple and sliced)

* fix: TextureCube is left-hand,so x need inverse (#855)

* `InputManager` support pointer button and wheel (#831)

* feat: `InputManager` support pointer button and wheel

* Add basic physics joint component include `FixedJoint`, `SpringJoint`, `HingeJoint`  (#853)

* feat: basic physics joint

* Use char cache mode for TextRenderer (#837)

* feat(text): use char cache mode for TextRenderer

* v0.8.0-alpha.2

* v0.8.0-alpha.3

* feat: add script parser

Co-authored-by: gz65555 <[email protected]>
Co-authored-by: ChenMo <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
gz65555 added a commit that referenced this pull request Jul 20, 2022
* Test: Use Floss and Chai to Replace Jest (#778)

test: Use Floss and Chai to Replace Jest

* refactor: remove toolkit features (#780)

* v0.7.0-beta.4 (#795)

* Fix:local translate (#706)

* fix(transform):local translate

* Add component denpendent decorator (#796)

* feat: add `dependentComponents` decorator

* ci: remove ci on node 12 (#801)

* Update README.md

* Fix Test Version Error (#802)

* ci: remove ci on node 12

* test: fix version

* feat: add `priority` for renderer to order(#803)

* feat(renderer): add `priority` for renderer to order

* Fix SkyBox render mirror problem (#816)

* refactor: fix skybox mirror problem

* fix:   change `region` and `pivot` origin to left-bottom (#809)

* fix:   change `region` and `pivot` origin to left-bottom

* Merge latest main (#820)

* v0.7.0-beta.4

* Update README.md

* Update README.md

* Update README.md

* Add component denpendent decorator (#796) (#807)

* feat: add `dependentComponents` decorator

* fix(Renderer): destroy crash when material is null (#808)

* Improve BlendShape when use attribute mode (#804)

* feat: improve BlendShape when use attribute mode

* v0.7.0-beta.5

* refactor: fix skybox mirror problem

* fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817)

* fix: fixed the bug of animator revert when blendWeight length exceeds 4

* v0.7.0-beta.6

* refactor: fix shader

* fix(text): fix horizontal and vertical alignment error (#772)

* fix(text): fix horizontal alignment error

Co-authored-by: luzhuang <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* refactor: rename (#827)

* v0.7.0-beta.7

* feat: physics character controller (#818)

* feat: add `CharacterController` for physX backend

* optimization camera code (#830)

refactor: optimization camera code

* Refactor `cloneTo` to `copyFrom` for math library and rename `setValue` to `set` (#844)

* feat: refactor `cloneTo` to `copyFrom` for math library
* feat: rename `setValue` to `set` for math library

* Fix transform`translate` and `rotate` space bug (#847)

* fix: transform`translate` and `rotate` space bug
* refactor: opt comments

* Feat(core): add more clear flag item for Camera.clearFlags (#843)

* feat(core): add more clear flag item for Camera.clearFlags

* v0.8.0-alpha.0

* v0.8.0-alpha.1

* Add SpriteRenderer drawMode property(support simple and sliced)  (#828)

* feat: add sprite draw mode(support simple and sliced)

* fix: TextureCube is left-hand,so x need inverse (#855)

* `InputManager` support pointer button and wheel (#831)

* feat: `InputManager` support pointer button and wheel

* Add basic physics joint component include `FixedJoint`, `SpringJoint`, `HingeJoint`  (#853)

* feat: basic physics joint

* Use char cache mode for TextRenderer (#837)

* feat(text): use char cache mode for TextRenderer

* v0.8.0-alpha.2

* v0.8.0-alpha.3

* Optimization performance for `TextRenderer` to update world positions (#861)

* refactor(text): optimization performance for `TextRenderer` to update world positions

* Fix `InputManager` bug (#863)

* fix: `pointer` position bug
* fix: `pointerMovingDelta` value bug
* fix: input `onPointerXX` bug not follow `Camera` cullingMask

* fix(2d): `SpriteRenderer` can not show error (#865)

* v0.8.0-alpha.4

* v0.8.0-alpha.5

Co-authored-by: Hu Song <[email protected]>
Co-authored-by: ChenMo <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
luzhuang pushed a commit to luzhuang/engine that referenced this pull request Sep 6, 2022
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2 participants