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// This file was auto-generated by ZombiEscape - Map Configs (https://github.com/fys-csgo/Server-Configs-Generator) | ||
// ConVars and Commands for ze_neochrome | ||
// Config Version v24 | ||
// | ||
// Kyle 'Kxnrl' Frankiss | ||
// https://www.kxnrl.com | ||
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///////////////////// | ||
/// ConVars /// | ||
///////////////////// | ||
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/// | ||
/// Global | ||
/// | ||
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// 说 明: 地图时间 (分钟) | ||
// 最小值: 1 | ||
// 最大值: 60 | ||
// 类 型: float | ||
mp_timelimit "30.0" | ||
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// 说 明: 回合时间 (分钟) | ||
// 最小值: 1 | ||
// 最大值: 60 | ||
// 类 型: float | ||
mp_roundtime "15.0" | ||
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/// | ||
/// Vote | ||
/// | ||
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// 说 明: Ext延长投票 (次) | ||
// 最小值: 0 | ||
// 最大值: 2 | ||
// 类 型: int32 | ||
mcr_map_extend_times "1" | ||
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// 说 明: VIP延长投票 (次) | ||
// 最小值: 0 | ||
// 最大值: 2 | ||
// 类 型: int32 | ||
vip_map_extend_times "1" | ||
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/// | ||
/// Game | ||
/// | ||
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// 说 明: 摔伤 (%) | ||
// 最小值: 0.0 | ||
// 最大值: 3.0 | ||
// 类 型: float | ||
sv_falldamage_scale "0.0" | ||
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/// | ||
/// Infect | ||
/// | ||
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// 说 明: 根据尸变指数降序来选择母体僵尸<关闭则使用纯随机> (开关) | ||
// 最小值: false | ||
// 最大值: true | ||
// 类 型: bool | ||
ze_infect_sort_by_immunity "true" | ||
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// 说 明: 尸变比 (人) | ||
// 最小值: 1 | ||
// 最大值: 64 | ||
// 类 型: int32 | ||
ze_infect_mother_ratio "7" | ||
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// 说 明: 尸变时传送回出生点 (开关) | ||
// 最小值: false | ||
// 最大值: true | ||
// 类 型: bool | ||
ze_infect_teleport_to_spawn "true" | ||
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// 说 明: 尸变倒计时 (秒) | ||
// 最小值: 10 | ||
// 最大值: 90 | ||
// 类 型: int32 | ||
ze_infect_mother_spawn_time "15" | ||
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/// | ||
/// Spawn | ||
/// | ||
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// 说 明: 重写人类出生时的血量 (0为关, 任意数值为血量) | ||
// 最小值: 0 | ||
// 最大值: 1000 | ||
// 类 型: int32 | ||
ze_spawn_start_health_override "0" | ||
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/// | ||
/// Knockback | ||
/// | ||
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// 说 明: 全局击退系数 (%) | ||
// 最小值: 0.1 | ||
// 最大值: 6.0 | ||
// 类 型: float | ||
ze_knockback_scale "1.1" | ||
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/// | ||
/// Economy | ||
/// | ||
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// 说 明: 伤害与金钱转化比例 (%) | ||
// 最小值: 0.1 | ||
// 最大值: 3.0 | ||
// 类 型: float | ||
ze_cash_damage_zombie "0.7" | ||
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/// | ||
/// Weapons | ||
/// | ||
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// 说 明: 每局开始时补给的高爆数量 (个) | ||
// 最小值: 0 | ||
// 最大值: 2 | ||
// 类 型: int32 | ||
ze_weapons_spawn_hegrenade "1" | ||
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// 说 明: 每局开始时补给的火瓶数量 (个) | ||
// 最小值: 0 | ||
// 最大值: 2 | ||
// 类 型: int32 | ||
ze_weapons_spawn_molotov "1" | ||
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// 说 明: 每局开始时补给的冰冻数量 (个) | ||
// 最小值: 0 | ||
// 最大值: 2 | ||
// 类 型: int32 | ||
ze_weapons_spawn_decoy "1" | ||
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// 说 明: 每局最多可购买的高爆数量 (个) | ||
// 最小值: -1 | ||
// 最大值: 20 | ||
// 类 型: int32 | ||
ze_weapons_round_hegrenade "5" | ||
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// 说 明: 每局最多可购买的火瓶数量 (个) | ||
// 最小值: -1 | ||
// 最大值: 20 | ||
// 类 型: int32 | ||
ze_weapons_round_molotov "4" | ||
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// 说 明: 每局最多可购买的冰冻数量 (个) | ||
// 最小值: -1 | ||
// 最大值: 20 | ||
// 类 型: int32 | ||
ze_weapons_round_decoy "2" | ||
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// 说 明: 每局最多可购买的屏障数量 (个) | ||
// 最小值: -1 | ||
// 最大值: 10 | ||
// 类 型: int32 | ||
ze_weapons_round_flash "-1" | ||
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// 说 明: 每局最多可购买的黑洞数量 (个) | ||
// 最小值: -1 | ||
// 最大值: 10 | ||
// 类 型: int32 | ||
ze_weapons_round_smoke "1" | ||
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// 说 明: 每局最多可购买的肾上腺素 (个) | ||
// 最小值: -1 | ||
// 最大值: 10 | ||
// 类 型: int32 | ||
ze_weapons_round_adrenaline "3" | ||
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/// | ||
/// ZSkill | ||
/// | ||
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// 说 明: 闪灵飞扑推力 (speed/unit) | ||
// 最小值: 150.0 | ||
// 最大值: 2000.0 | ||
// 类 型: float | ||
ze_skill_hunter_power "160.0" | ||
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// 说 明: 加速Boost (%) | ||
// 最小值: 1.05 | ||
// 最大值: 2.0 | ||
// 类 型: float | ||
ze_skill_faster_speed "1.5" | ||
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// 说 明: 刀锋技能伤害 (unit) | ||
// 最小值: 30.0 | ||
// 最大值: 1000.0 | ||
// 类 型: float | ||
ze_skill_blader_damage "38.0" | ||
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// 说 明: 恶魔技能连锁次数 (次) | ||
// 最小值: 3 | ||
// 最大值: 10 | ||
// 类 型: int32 | ||
ze_skill_deimos_amount "3" | ||
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// 说 明: 赤焰技能伤害 (次) | ||
// 最小值: 1 | ||
// 最大值: 100 | ||
// 类 型: int32 | ||
ze_skill_yaksha_damage "2" | ||
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// 说 明: 舞王僵尸移速倍率 (%) | ||
// 最小值: 0.1 | ||
// 最大值: 1.0 | ||
// 类 型: float | ||
ze_skill_dancer_speed "0.6" | ||
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// 说 明: 屁王僵尸回血量 (次) | ||
// 最小值: 1000 | ||
// 最大值: 100000 | ||
// 类 型: int32 | ||
ze_skill_farter_regen "5000" | ||
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// 说 明: 长手僵尸攻击射程 (unit) | ||
// 最小值: 72 | ||
// 最大值: 256 | ||
// 类 型: int32 | ||
ze_skill_cirrus_range "96" | ||
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/// | ||
/// Flashlight | ||
/// | ||
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// 说 明: 手电筒控制 (开关) | ||
// 最小值: false | ||
// 最大值: true | ||
// 类 型: bool | ||
ms_flashlight_enabled "true" | ||
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Echo Executed config for ze_neochrome. |
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// BossHP configuration file generator. | ||
// Boss Version v22 | ||
// Copyright 2025 Kyle 'Kxnrl' Frankiss. | ||
// https://github.com/Kxnrl | ||
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// 可用字段: | ||
// [Boss (Breakables/Counters)] | ||
// display (string) -> 显示的名称 | ||
// hitbox (string) -> 打击框 | ||
// stages (int) -> 阶段数 | ||
// target (string) -> 目标名称 (Breakable only) | ||
// count (int) -> 血条格数 (Breakable only) | ||
// iterator (string) -> 计数器 (MathCounter only) | ||
// backup (string) -> 后备计数器 (MathCounter only) | ||
// mass (int) -> 后备算法参数 (MathCounter only) | ||
// counter (string) -> 血条计数器 (MathCounter only) | ||
// increase (bool) -> 是否是OnHitMax模式 (MathCounter only) | ||
// [Npc (Monsters)] | ||
// display (string) -> 显示的名称 | ||
// identity (string) -> UniqueHammerId (同时支持Counter/Breakable) | ||
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{ | ||
"Counters": [ | ||
{ | ||
"iterator": "nut_final_sphere_counter", | ||
"hitbox": "nut_final_sphere_breakable", | ||
"display": "LASERS" | ||
}, | ||
{ | ||
"iterator": "nut_boss_hp", | ||
"mass": 55, | ||
"counter": "nut_boss_segment", | ||
"hitbox": "nut_boss_breakable", | ||
"display": "Sphere" | ||
} | ||
] | ||
} |
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// Round Reward configuration file generator. | ||
// Reward Version v22 | ||
// Copyright 2025 Kyle 'Kxnrl' Frankiss. | ||
// https://github.com/Kxnrl | ||
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// 可用字段: | ||
// rankPasses (int) -> 通关云点 | ||
// rankDamage (int) -> 伤害结算云点比例 | ||
// rankIntern (float) -> 低保云点比例 (每分钟) | ||
// econPasses (int) -> 通关龙晶 | ||
// econDamage (int) -> 伤害结算龙晶比例 | ||
// econIntern (float) -> 低保龙晶比例 (每分钟) | ||
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{ | ||
"1": { | ||
"rankPasses": 15, | ||
"rankDamage": 18000, | ||
"rankIntern": 0.5, | ||
"econPasses": 10, | ||
"econDamage": 20000, | ||
"econIntern": 0.38 | ||
} | ||
} |
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// Console SayText i18n file generator. | ||
// i18n Version v21 | ||
// Copyright 2025 Kyle 'Kxnrl' Frankiss. | ||
// https://github.com/Kxnrl | ||
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// 可用字段: | ||
// blocked (bool) -> 屏蔽本句输出 | ||
// clearText (bool) -> 清除所有HUD文本 | ||
// clearTimer (bool) -> 清除所有倒计时 | ||
// countdown (int) -> 添加特殊的独立的倒计时 | ||
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{ | ||
"| | heal | |": { | ||
"translation": ">> 已获得 [治疗] >>" | ||
}, | ||
"| | 5 | |": { | ||
"translation": "| | 5 | |", | ||
"blocked": true | ||
}, | ||
"| | 10 | |": { | ||
"translation": "| | 10 | |", | ||
"blocked": true | ||
}, | ||
"| | 15 | |": { | ||
"translation": "还有15秒" | ||
}, | ||
"| | 30 | |": { | ||
"translation": "还有30秒" | ||
}, | ||
"| | 25 | |": { | ||
"translation": "还有25秒" | ||
}, | ||
"| | 20 | |": { | ||
"translation": "还有20秒" | ||
}, | ||
"| | 1 / 2 | |": { | ||
"translation": "还有一处" | ||
}, | ||
"| | 2 / 2 | |": { | ||
"translation": "已完成触发" | ||
}, | ||
"| MAP BY NUTWOOMY |": { | ||
"translation": "地图制作:NUTWOOMY" | ||
}, | ||
"| | 35 | |": { | ||
"translation": "还有35秒" | ||
}, | ||
"| | 1 / 4 | |": { | ||
"translation": "<< 还有三处 <<" | ||
}, | ||
"| | 2 / 4 | |": { | ||
"translation": "<< 还有二处 <<|" | ||
}, | ||
"| | 3 / 4 | |": { | ||
"translation": "<< 还有一处 <<" | ||
}, | ||
"| | 4 / 4 | |": { | ||
"translation": "<< 已完成 <<" | ||
} | ||
} |