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Not working with godot 4.1 #11
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I have a solution of it, change the config.py file content |
I'm sorry, I will not support Godot4 most probably. |
Did it work tho ? |
If you want to upgrade a godot module from version 3 to version 4, you need to not only modify config.py, but also upgrade the api. |
Hello, my program (which calls many SWF files) is no longer supported on Flash Player version 4.2, do you have any solutions? |
scons platform=windows
scons: Reading SConscript files ...
Auto-detected 8 CPU cores available for build parallelism. Using 7 cores by default. You can override it with the -j argument.
Found MSVC version 14.2, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
TypeError: can_build() takes 1 positional argument but 2 were given:
File "D:\godot_c\godot\SConstruct", line 812:
if config.can_build(env, selected_platform):
The text was updated successfully, but these errors were encountered: