-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hi, failed to get it working in Android Export #14
Comments
This works everywhere. You just need:
git clone --branch 3.5 https://github.com/godotengine/godot.git
cd godot/modules
git clone https://github.com/funexpected/godot-flash-module.git flash
|
Sir, Built with Godot 3.5.3. Tried multiple times.
|
Is there any meaningful stack trace available? |
FATAL EXCEPTION: main App crashed on incremental package org.godotengine.toddlertry which is 45% loaded. |
Hmmm. I have no idea yet. Can you please try to compile engine with flash module for desktop and check if it runs ok for your project? We have a quite a big project for ios/android with a lot of flash and it just goes fine. |
Sir I compiled this for the Desktop there is the same problem occurred and I used the Godot3.5.3 version |
Sir, I have to be fair with you from now. I use my own very very patched version on the Godot on the top of I did publish the |
https://github.com/Kids-App-Team2/LearnyTown |
Hi, this file worked in editor for us too. But when we exported it for android with the android export template -> debug.apk & release.apk ( compiled with flash module for android), the apk crashes with black screen. can you please try building an apk or HTML that runs this animation ? |
I will do it, but my timings on this is about 2-3 weeks, so your options are to dive or to wait. |
Hi, will wait for your results. Also I am trying from my end to get this working. As I want to get this started. Want to Get it running in html and android/ios. Regards |
Sir Our HTML exported FLA project is now Working! we compiled the Godot engine (v3.3.1) from your Source & integrating your flash module in it. Then in order to get our flash project work on web, we compiled it to get the web export templates. After exporting our flash project for web, we had to modify the javascript code to make it work in HTML. These are the steps we did - Now we are facing another issue of HTML size. Its 180 mb! |
I'm glad you were able to build the project! Lets continue the discussion about the build size in #16 |
Black screen & app closes. ( godot 3.5)
Does this work for android?
Please give instruction, on how to build for android, iOS & html
This is the error we are getting: (logcat)
ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: No loader found for resource: res://.import/cow-animation.zfl-d57a70b9c2b7348e62da9c5c812ef4f8.etc2.res.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Failed loading resource: res://cow-animation.zfl. Make sure resources have been imported by opening the project in the editor at least once.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: res://flashTryScene.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://cow-animation.zfl
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: poll (scene/resources/resource_format_text.cpp:412) - res://flashTryScene.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://cow-animation.zfl
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Failed to load resource 'res://flashTryScene.tscn'.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Failed loading resource: res://flashTryScene.tscn. Make sure resources have been imported by opening the project in the editor at least once.
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E ERROR: Failed loading scene: res://flashTryScene.tscn
2023-10-13 14:02:22.888 18805-18963 godot org.godotengine.flashTry E at: start (main/main.cpp:2107) - Condition "!scene" is true. Returned: false
2023-10-13 14:02:23.046 18805-18963 godot org.godotengine.flashTry E ERROR: Condition "default_certs != nullptr" is true.
2023-10-13 14:02:23.046 18805-18963 godot org.godotengine.flashTry E at: load_default_certificates (modules/mbedtls/crypto_mbedtls.cpp:314) - Condition "default_certs != nullptr" is true.
2023-10-13 14:02:23.046 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
2023-10-13 14:02:23.047 18805-18963 godot org.godotengine.flashTry E at: _get_parent_class (core/class_db.cpp:323) - Condition "!ti" is true. Returned: StringName()
2023-10-13 14:02:23.047 18805-18963 godot org.godotengine.flashTry E ERROR: Cannot get class 'FlashDocument'.
The text was updated successfully, but these errors were encountered: