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ZO Character assets #2678

Merged
merged 3 commits into from
Feb 8, 2025
Merged

ZO Character assets #2678

merged 3 commits into from
Feb 8, 2025

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failchon
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@failchon failchon commented Feb 8, 2025

Describe your changes

  • Added some of the ZZZ assets used in the character page

Issue or discord link

Testing/validation

Checklist before requesting a review (leave this PR as draft if any part of this list is not done.)

  • I have commented my code in hard-to understand areas.
  • I have made corresponding changes to README or wiki.
  • For front-end changes, I have updated the corresponding English translations.
  • I have run yarn run mini-ci locally to validate format and lint.
  • If I have added a new library or app, I have updated the deployment scripts to ignore changes as needed

Summary by CodeRabbit

  • New Features
    • Introduced unified image asset management to streamline visuals.
    • Added new functions to retrieve and cache character assets and default icons for specialties, rarities, and common elements.
  • Bug Fixes
    • Enhanced error handling for missing asset references to ensure smoother asset retrieval and display.

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coderabbitai bot commented Feb 8, 2025

Walkthrough

The changes introduce a new module that aggregates image assets and several new type definitions and functions in another module. The first file creates a default export containing two image assets. The second file enhances functionality by adding type aliases, importing new types, and defining functions that retrieve or process image assets while adding error handling improvements.

Changes

File(s) Summary
libs/zzz/assets/src/common/index.ts New file that imports image assets (discBackdrop.png, drive.png) and exports them as a default object named "data".
libs/zzz/assets/src/index.ts Added new type imports and aliases (CharacterKey, CharacterRarityKey, SpecialityKey, StaticImageData, characterAssetKey, commonKey, commonImagesKey).
Added functions: characterAsset (with caching), specialityDefIcon, rarityDefIcon, commonDefIcon, and commonDefImages; modified discDefIcon for better falsy value handling.

Sequence Diagram(s)

sequenceDiagram
    participant U as User
    participant I as Index Module
    participant Cache as Asset Cache
    participant Chars as Chars Module

    U->>I: Call characterAsset(ck, asset)
    I->>Cache: Check for asset
    alt Asset exists
        Cache-->>I: Return asset
    else Asset missing
        I->>Chars: Fetch asset for ck and asset
        Chars-->>I: Return fetched asset
        I->>Cache: Cache the asset
    end
    I-->>U: Return asset
Loading

Poem

In the midnight glow of endless code,
New types and assets lighten our load.
Functions hum, caching dreams in flight,
Debugging woes fade into the night.
May our weary eyes rest while code shines bright.
✨🖥️🎉

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  • 📝 Generate Docstrings (Beta)

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github-actions bot commented Feb 8, 2025

[zzz-frontend] [Sat Feb 8 17:42:40 UTC 2025] - Deployed fb5ef17 to https://genshin-optimizer-prs.github.io/pr/2678/zzz-frontend (Takes 3-5 minutes after this completes to be available)

[zzz-frontend] [Sat Feb 8 18:06:32 UTC 2025] - Deployed c3bb537 to https://genshin-optimizer-prs.github.io/pr/2678/zzz-frontend (Takes 3-5 minutes after this completes to be available)

[zzz-frontend] [Sat Feb 8 18:35:21 UTC 2025] - Deployed c3bb537 to https://genshin-optimizer-prs.github.io/pr/2678/zzz-frontend (Takes 3-5 minutes after this completes to be available)

[Sat Feb 8 18:37:22 UTC 2025] - Deleted deployment

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Actionable comments posted: 2

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 0567e74 and e46418c.

⛔ Files ignored due to path filters (107)
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  • libs/zzz/assets/src/gen/speciality/IconDefense.png is excluded by !**/*.png, !**/gen/**
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  • libs/zzz/assets/src/gen/speciality/index.ts is excluded by !**/gen/**
📒 Files selected for processing (3)
  • libs/zzz/assets/src/common/index.ts (1 hunks)
  • libs/zzz/assets/src/index.ts (1 hunks)
  • libs/zzz/consts/src/character.ts (0 hunks)
💤 Files with no reviewable changes (1)
  • libs/zzz/consts/src/character.ts
🧰 Additional context used
🪛 Biome (1.9.4)
libs/zzz/assets/src/index.ts

[error] 28-28: Forbidden non-null assertion.

(lint/style/noNonNullAssertion)

⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: lint
🔇 Additional comments (4)
libs/zzz/assets/src/index.ts (3)

1-22: Looks good to me... yawns

The imports and type definitions are well-organized. I've been staring at type definitions all night, and these ones actually make sense.


36-38: Simple and sweet, just like my coffee at midnight.

The null check is there, it returns what it should. No complaints from this sleep-deprived dev.


40-46: Copy-paste done right for once... sips coffee

These functions follow the same pattern consistently. It's refreshing to see consistency at this hour.

libs/zzz/assets/src/common/index.ts (1)

1-9: Simple and clean... just what my tired brain needs.

Nice use of as const for type safety. The generated index file is doing exactly what it should - no more, no less.

libs/zzz/assets/src/index.ts Show resolved Hide resolved
libs/zzz/assets/src/index.ts Outdated Show resolved Hide resolved
@frzyc frzyc changed the title ZZZ assets ZO Character assets Feb 8, 2025
@frzyc frzyc added the ZO Zenless Optimizer label Feb 8, 2025
@frzyc frzyc merged commit fc79349 into frzyc:master Feb 8, 2025
7 of 8 checks passed
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between e46418c and ef51f51.

⛔ Files ignored due to path filters (4)
  • libs/zzz/assets/src/gen/chars/PulchraFeliny/index.ts is excluded by !**/gen/**
  • libs/zzz/assets/src/gen/chars/SilverAnby/index.ts is excluded by !**/gen/**
  • libs/zzz/assets/src/gen/chars/Trigger/index.ts is excluded by !**/gen/**
  • libs/zzz/assets/src/gen/chars/index.ts is excluded by !**/gen/**
📒 Files selected for processing (1)
  • libs/zzz/assets/src/index.ts (1 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
libs/zzz/assets/src/index.ts

[error] 28-28: Forbidden non-null assertion.

(lint/style/noNonNullAssertion)

🔇 Additional comments (8)
libs/zzz/assets/src/index.ts (8)

1-7: All these imports look tidy.
Somnia, caffeinated and scanning... no immediate red flags here. Nice and clean.


14-22: New type definitions look concise.
Somnia appreciates the succinctness of these type aliases—no extra fluff to keep me awake at night.


28-28: Avoid the non-null assertion.
Somnia’s eyes twitch whenever I see a “!”. It's safer to replace it with optional chaining or a default, like so:

-    return characterAssetCache.get(cacheKey)!
+    return characterAssetCache.get(cacheKey) ?? ''
🧰 Tools
🪛 Biome (1.9.4)

[error] 28-28: Forbidden non-null assertion.

(lint/style/noNonNullAssertion)


25-34: Good caching approach, but let's keep an eye on potential object shape changes.
Somnia wonders if you might eventually store more fields than just strings. If so, watch out for any mismatch in the Record<characterAssetKey, ...> shape. For now, though, everything lines up fine.

🧰 Tools
🪛 Biome (1.9.4)

[error] 28-28: Forbidden non-null assertion.

(lint/style/noNonNullAssertion)


36-38: discDefIcon logic is straightforward.
Somnia sees no fancy footwork here—just a clean fallback to an empty string. Perfect for night-time debugging.


40-42: specialityDefIcon reads well.
Somnia has no nightmares about this function. It's simple, returns a string or empty, easy to maintain.


44-46: rarityDefIcon remains consistent.
Somnia notes that this is aligned with the pattern of returning either from a lookup or an empty string. All good.


52-53: commonDefImages is consistent with your icon approach.
Somnia likes the empty string fallback—less chance of a late-night “undefined” meltdown.

Comment on lines +48 to +50
export function commonDefIcon(key: commonKey) {
return key ? common[key] : ''
}
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🧹 Nitpick (assertive)

commonDefIcon pattern matches the others nicely.
Somnia sees a repeating pattern across these “defIcon” functions—maybe a future DRY refactor, but not urgent.

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