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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,6 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
|
||
using System; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Catch.Objects; | ||
using osu.Game.Rulesets.Judgements; | ||
|
@@ -27,20 +26,15 @@ protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap) | |
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate; | ||
} | ||
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private const double harshness = 0.01; | ||
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protected override void ApplyResult(JudgementResult result) | ||
protected override double HealthAdjustmentFactorFor(JudgementResult result) | ||
{ | ||
base.ApplyResult(result); | ||
|
||
if (result.Type == HitResult.Miss) | ||
switch (result.Type) | ||
{ | ||
if (!result.Judgement.IsBonus) | ||
Health.Value -= hpDrainRate * (harshness * 2); | ||
return; | ||
case HitResult.Miss: | ||
return hpDrainRate; | ||
default: | ||
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased | ||
} | ||
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||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness; | ||
} | ||
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||
public override HitWindows CreateHitWindows() => new CatchHitWindows(); | ||
|
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