New
find_lost_ids()
andupdate_ids()
will help you find a lost/find the most recent body IDget_branch_history()
gives you a project's UUIDs in orderhas_skeleton
andhas_mesh
check if given bodies have precomputed skeletons/meshes
Improved
- you can now use
node="{NODE}:master"
to always get to the master node of a given branch mesh_neuron
now accepts aon_error
parameter
Bug fixes
- various
Removals
get_body_profile
(useget_sparsevol_size
instead)