Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(networking): Specify local input delay and max prediction window from metadata #935

Merged
merged 6 commits into from
Mar 24, 2024

Conversation

MaxCWhitehead
Copy link
Collaborator

I opened a PR in bones to expose these settings for networking, instead of hard coding in engine. (fishfolk/bones#354)

The defaults of these values were also changed in bones such that things are feeling much better in network play with ping around 100ms-150ms.

Now we may tune in metadata, though settings only take effect if new network match is created. This will not pass CI until bones PR is merged + bones version updated.

I think retuning this is a quick and big improvement for high-latency network play. I have WIP for visually smoothing corrections - but I think addressing core issues with networking and getting it as good as possible is priority vs trying to improve how corrections look. Will get that shipped at some point, but want to do some playtesting with more people than myself with various net conditions before spending any more time on net corrections, as it's hard to get right.

@zicklag
Copy link
Member

zicklag commented Mar 23, 2024

Merged the bones PR, so you can update this, and feel free to merge once it's update.👍️

@MaxCWhitehead
Copy link
Collaborator Author

lol apparently cfg! is not compile time or something - have to fix wasm build, gotta run but will fix + merge later.

@zicklag
Copy link
Member

zicklag commented Mar 24, 2024

Weird, cfg! should evaluate at compile time to a constant boolean.

@MaxCWhitehead
Copy link
Collaborator Author

MaxCWhitehead commented Mar 24, 2024

Weird, cfg! should evaluate at compile time to a constant boolean.

I think this does happen, and the branch with networking module would probably be optimized out - but I guess because the code is still included it gives an error. Have to use the attribute I guess.

@MaxCWhitehead MaxCWhitehead merged commit a919e79 into fishfolk:main Mar 24, 2024
7 of 8 checks passed
MaxCWhitehead added a commit to MaxCWhitehead/jumpy that referenced this pull request Mar 24, 2024
…from metadata (fishfolk#935)

I opened a PR in bones to expose these settings for networking, instead
of hard coding in engine. (fishfolk/bones#354)

The defaults of these values were also changed in bones such that things
are feeling much better in network play with ping around 100ms-150ms.

Now we may tune in metadata, though settings only take effect if new
network match is created. This will not pass CI until bones PR is merged
+ bones version updated.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants