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Add Dnd-Character exercise (#548)
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glennj authored Apr 20, 2024
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8 changes: 8 additions & 0 deletions config.json
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"practices": [],
"prerequisites": [],
"difficulty": 9
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "ff18c49d-46f2-4673-bb24-2bae04b87252",
"practices": [],
"prerequisites": [],
"difficulty": 5
}
]
},
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32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
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# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"glennj"
],
"files": {
"solution": [
"lib/dnd_character.dart"
],
"test": [
"test/dnd_character_test.dart"
],
"example": [
".meta/lib/example.dart"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.meta/lib/example.dart
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import 'dart:math';

class DndCharacter {
static int modifier(int value) {
return ((value - 10) / 2).floor();
}

static int ability() {
final d6 = () => 1 + Random().nextInt(6);
final rolls = [d6(), d6(), d6(), d6()];
final total = rolls.fold(0, (s, roll) => s + roll);
final least = rolls.fold(7, (m, roll) => min(m, roll));
return total - least;
}

final int strength;
final int dexterity;
final int constitution;
final int intelligence;
final int wisdom;
final int charisma;
final int hitpoints;

DndCharacter(this.strength, this.dexterity, this.constitution,
this.intelligence, this.wisdom, this.charisma, this.hitpoints);

factory DndCharacter.create() {
final constitution = ability();
return DndCharacter(ability(), ability(), constitution, ability(),
ability(), ability(), 10 + modifier(constitution));
}
}
72 changes: 72 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
18 changes: 18 additions & 0 deletions exercises/practice/dnd-character/analysis_options.yaml
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analyzer:
strong-mode:
implicit-casts: false
implicit-dynamic: false
errors:
unused_element: error
unused_import: error
unused_local_variable: error
dead_code: error

linter:
rules:
# Error Rules
- avoid_relative_lib_imports
- avoid_types_as_parameter_names
- literal_only_boolean_expressions
- no_adjacent_strings_in_list
- valid_regexps
3 changes: 3 additions & 0 deletions exercises/practice/dnd-character/lib/dnd_character.dart
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class DndCharacter {
// Put your code here
}
5 changes: 5 additions & 0 deletions exercises/practice/dnd-character/pubspec.yaml
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name: 'dnd_character'
environment:
sdk: '>=3.2.0 <4.0.0'
dev_dependencies:
test: '<2.0.0'
120 changes: 120 additions & 0 deletions exercises/practice/dnd-character/test/dnd_character_test.dart
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import 'package:dnd_character/dnd_character.dart';
import 'package:test/test.dart';

void main() {
group('DndCharacter: ability modifier - ', abilityModifier);
group('DndCharacter: abilities - ', abilities);
}

void abilityModifier() {
test('ability modifier for score 3 is -4', () {
expect(DndCharacter.modifier(3), equals(-4));
}, skip: false);

test('ability modifier for score 4 is -3', () {
expect(DndCharacter.modifier(4), equals(-3));
}, skip: true);

test('ability modifier for score 5 is -3', () {
expect(DndCharacter.modifier(5), equals(-3));
}, skip: true);

test('ability modifier for score 6 is -2', () {
expect(DndCharacter.modifier(6), equals(-2));
}, skip: true);

test('ability modifier for score 7 is -2', () {
expect(DndCharacter.modifier(7), equals(-2));
}, skip: true);

test('ability modifier for score 8 is -1', () {
expect(DndCharacter.modifier(8), equals(-1));
}, skip: true);

test('ability modifier for score 9 is -1', () {
expect(DndCharacter.modifier(9), equals(-1));
}, skip: true);

test('ability modifier for score 10 is 0', () {
expect(DndCharacter.modifier(10), equals(0));
}, skip: true);

test('ability modifier for score 11 is 0', () {
expect(DndCharacter.modifier(11), equals(0));
}, skip: true);

test('ability modifier for score 12 is +1', () {
expect(DndCharacter.modifier(12), equals(1));
}, skip: true);

test('ability modifier for score 13 is +1', () {
expect(DndCharacter.modifier(13), equals(1));
}, skip: true);

test('ability modifier for score 14 is +2', () {
expect(DndCharacter.modifier(14), equals(2));
}, skip: true);

test('ability modifier for score 15 is +2', () {
expect(DndCharacter.modifier(15), equals(2));
}, skip: true);

test('ability modifier for score 16 is +3', () {
expect(DndCharacter.modifier(16), equals(3));
}, skip: true);

test('ability modifier for score 17 is +3', () {
expect(DndCharacter.modifier(17), equals(3));
}, skip: true);

test('ability modifier for score 18 is +4', () {
final result = DndCharacter.modifier(18);
expect(result, equals(4));
}, skip: true);
}

void abilities() {
test('random ability is within range', () {
final score = DndCharacter.ability();
expect(score, inInclusiveRange(3, 18));
}, skip: true);

test('random character is valid', () {
final character = DndCharacter.create();
expect(character.strength, inInclusiveRange(3, 18));
expect(character.dexterity, inInclusiveRange(3, 18));
expect(character.constitution, inInclusiveRange(3, 18));
expect(character.intelligence, inInclusiveRange(3, 18));
expect(character.wisdom, inInclusiveRange(3, 18));
expect(character.charisma, inInclusiveRange(3, 18));
expect(character.hitpoints, equals(10 + DndCharacter.modifier(character.constitution)));
}, skip: true);

test('each ability is only calculated once', () {
final character = DndCharacter.create();

var read1 = character.strength;
var read2 = character.strength;
expect(read1, equals(read2));

read1 = character.dexterity;
read2 = character.dexterity;
expect(read1, equals(read2));

read1 = character.constitution;
read2 = character.constitution;
expect(read1, equals(read2));

read1 = character.intelligence;
read2 = character.intelligence;
expect(read1, equals(read2));

read1 = character.wisdom;
read2 = character.wisdom;
expect(read1, equals(read2));

read1 = character.charisma;
read2 = character.charisma;
expect(read1, equals(read2));
}, skip: true);
}

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