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OPSM: Deploy Permissioned Game #12064
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mds1
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Sep 24, 2024
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mds1
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geoknee
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samlaf
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* chore: fix semver lock * fix: no permissionless root, remove hash from 0xdead * fix: use 0xdead root properly * feat: add remaining fault proof support * chore: Update semver-lock * fix: Remove extra anchor root definition and restore aritfactsFs argument * feat: Add wip big blueprint code * Don't wrap input to deployBigBytecode with preamble * fix: off by one in deployBigBytecode * feat: more gas efficient blueprint deployment for permissioned game * Get the big deployments working * perf: more efficient preamble parsing * chore: snapshots + fix revert * test: skip FaultDisputeGameAddress since we don't deploy it yet * chore: cleanup --------- Co-authored-by: Matt Solomon <[email protected]> Co-authored-by: Matthew Slipper <[email protected]>
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Adds the remaining code to support deploying to permissioned fault proofs in OPCM:
Replaces #12034 so I can take this over.