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fix cube performance #717
fix cube performance #717
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Hmm, that's odd. I almost wonder if the test was broken before? I feel like both |
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@elalish what do you think about the value of |
Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## master #717 +/- ##
==========================================
+ Coverage 91.67% 91.69% +0.01%
==========================================
Files 37 37
Lines 4732 4730 -2
==========================================
- Hits 4338 4337 -1
+ Misses 394 393 -1 ☔ View full report in Codecov by Sentry. |
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Thanks, that test looks better now!
* fix cube performance * fix test
Removed the need for using transforms and
AsOriginal
for cube, which improves performance quite a bit.Closes #710.
@elalish do you know why MeshGLRoundTrip now breaks?
I assume it simplifies the mesh when manifold is created from the MeshGL, but I have no idea why it does this. Changing cube to
Manifold::Cube(glm::vec3(2)).AsOriginal()
doesn't help.