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Implement read only feature #96
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No the project is not dead. It's just that I don't have enough time for it at the moment. Implementing readonly shouldn't be very hard. There's only entry point for changing the text document. Maybe I've implemented it earlier in an internal project which uses edbee. I will check that out. |
I'm interested in this feature as well. |
…r controller->setReadonly() Update CMakeList.txt
Just pushed en implemented readonly mode to master. There's also a toggleReadonly command 'toggle_readonly': (See sample implementation of the edbee app context menu) QAction* readonlyAction = controller->createAction( "toggle_readonly", tr("Toggle Readonly"), QIcon(), menu ) ;
readonlyAction->setCheckable(true);
readonlyAction->setChecked(controller->readonly());
menu->addAction(readonlyAction); |
…y() or controller->setReadonly() Update CMakeList.txt
@gamecreature Rick, hi again... how you doing? I hope you're alright.
Here's the thing, I've got my interest back on your project and I was wondering... how difficult would be implementing a setReadOnly feature similarly to other text editors such as Scintilla?
Could you please describe how much effort would be to get it done? I'd be willing to give it a shot if not very difficult but I'd need to know exactly the proper steps to do it correctly.
Thanks in advance!
Ns. I've see your amazing project has been stuck for few months, are you not actively developing anymore?
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