pyraymesh
is a Python library for performing ray intersection and occlusion
tests on 3D meshes using a Bounding Volume Hierarchy (BVH). The library uses
the C++ library bvh for building the BVH and performing the intersection tests.
While this library is reasonably fast for simpler meshes (benchmarks coming soon), it is not as fast as Embree, espcially for larger and more complex meshes. However, it does not have any dependencies on external libraries, and is thus easier to install and use.
Install the package either by
pip install pyraymesh
or cloning the repo and using pip:
pip install .
Note that the package requires a C++ compiler to build the C++ extension.
To build the BVH for a mesh:
from pyraymesh import Mesh
import numpy as np
vertices = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0]])
faces = np.array([[0, 1, 2], [2, 3, 0]])
mesh = Mesh(vertices, faces)
mesh.build("medium")
The build
method takes a string argument that specifies the BVH build type, which can be one of the following:
"low", "medium" and "high". The build type determines the trade-off between build time and query time. For most cases
"medium" is almost always the right choice.
To perform ray intersection tests:
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
## or
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [0, 0, -1] # multiple rays with same direction
## or
ray_origin = [0.1, 0.2, 1]
ray_direction = [[0, 0, -1], [0, 0, 1]] # multiple rays with same origin
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000)
print(result.num_hits)
print(result.coords)
print(result.tri_ids)
print(result.distances)
tnear
and tfar
can be scalars or lists of the same length as the number of rays. If they are scalars, the same
value will be used for all rays. If they are lists, each value will be used for the corresponding ray.
If you set tnear
to a value greater than 0, the intersection tests will ignore any intersections that are closer
than tnear
. Similarly, if you set tfar
to a value less than infinity, the intersection tests will ignore any
intersections that are farther than tfar
. This library does not support negative values for tnear
or tfar
.
If you want to get the reflection of the rays, add the calculate_reflections = True
parameter to the intersect
method:
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000, calculate_reflections=True)
print(result.reflections)
results.reflections is a list of noramlized vectors representing the directions of the reflection of the rays. Only do this if you need the reflections, as it will slow down the intersection tests.
If you just care about whether a ray is occluded or not (i.e., you don't care about
the intersection point) you can use the occlusion
method which is faster than the
intersect
method and just returns an array of booleans.
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
occluded = mesh.occlusion(ray_origin, ray_direction)
print(occluded)
If you want to know the total number of intersections for each ray along its path, without stopping at the first
intersection, you can use the count_intersections
method:
total_intersections = mesh.count_intersections(ray_origin, ray_direction)
print(total_intersections)
This method returns an array of integers representing the total number of triangles that each ray intersects
between tnear
and tfar
.
The intersect
and occlusion
methods can be parallelized by passing threads
parameter when calling the methods:
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000, threads=4)
The threads
parameter specifies the number of threads to use for the intersection tests. If set to -1
,
the number of threads will be equal to the number of cores on the machine. In general you shouldn't set the number of
threads to be greater than the number of cores on the machine.
For a small number of rays, the overhead of parallelization might make the parallel version slower than the serial version, so it is recommended to test the performance of both versions for your specific use case.
The library includes several utility methods for generating ray directions distributed on a sphere. The
sphere_direction_vectors
function generates points evenly distributed on a sphere using
a Fibonacci spiral pattern, providing excellent uniformity even with small sample counts. For an
alternative distribution, hammersley_sphere_direction_vectors
implements the low-discrepancy Hammersley
sequence. When you need to sample within a specific angle, the cone_direction_vectors
function creates
rays distributed within a cone of a specified angle around a central direction.
For completely random sampling, random_sphere_direction_vectors
provides uniformly distributed random directions.
from pyraymesh.ray_functions import (
sphere_direction_vectors,
hammersley_sphere_direction_vectors,
cone_direction_vectors,
random_sphere_direction_vectors,
)
# Generate 1000 rays distributed on a sphere (using Fibonacci spiral pattern)
sphere_rays = sphere_direction_vectors(1000)
# Generate 1000 rays distributed on a sphere (using Hammersley sequence)
hammersley_rays = hammersley_sphere_direction_vectors(1000)
# Generate 1000 rays distributed within a cone of 30 degrees around the z-axis
cone_rays = cone_direction_vectors(1000, [0, 0, 1], 30)
# Generate 1000 uniformly distributed random rays
random_rays = random_sphere_direction_vectors(1000)
If you want to know if two points are visible to each other, you can use the line_of_sight
method:
origin_point = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
target_point = [[0, 0, -1], [0, 0, 1]]
## or
origin_point = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
target_point = [0, 0, -1] # multiple origin points with same target
## or
origin_point = [0.1, 0.2, 1]
target_point = [[0, 0, -1], [0, 0, 1]] # multiple target points with same origin
visible = mesh.line_of_sight(origin_point, target_point)
visible
is a list of booleans representing whether the target point is visible from the origin point.
If you want to know the visibility matrix between all pairs of a list of points, you can use the visibility_matrix
method:
For N points it returns an NxN matrix where the element at (i, j) is True if the j-th point is visible from the i-th point.
points = [[0.1, 0.2, 1], [0.2, 0.1, 1], [0.3, 0.4, 1]]
vis_matrix = mesh.visibility_matrix(points)
# vis_matrix is a 3x3 array of booleans
If you want to traverse the BVH and get all triangles that are along a ray in the BVH, you can use the traverse
or
traverse_all
method. These are useful if you want to do some custom processing on the triangles that are potentially
intersected by a ray. The traverse_all
method returns a list of triangle IDs of all triangles potentially intersected
by the ray. The traverse
method returns a generator that you can use to traverse the BVH. If you know you will need
all, or most, of the triangles, it is recommended to use traverse_all
as it is faster. If you are likely to break early
from the loop, you can use traverse
fpr better performance and use less memory.
origin = [0, 0, 10]
direction = [0, 0, -1]
for t_id in mesh.traverse(origin, direction):
print(f"Triangle {mesh.vertices[mesh.faces[t_id]]} is the first triangle in the BVH traversed by the ray.")
break
all_triangles = mesh.traverse_all(origin, direction)
for t_id in all_triangles:
print(f"Triangle {mesh.vertices[mesh.faces[t_id]]} is potentially intersected by the ray.")
To run the tests:
pytest
This project is licensed under the MIT License - see the LICENSE file for details.