Releases: dvize/BackdoorBandit
Releases · dvize/BackdoorBandit
1.9.0
1.8.8
1.8.7
SPT 3.8.0 - 3.8.1
- Fixed the hand animations playing when using explosives even though you've stepped away from the door. (Thanks to RaiRaiTheRaichu!)
- Added explosive timer sounds that gradually get faster until the final tone (depends how long you set c4 timer for). Its also spatial audio so it will get quieter if you walk distance from it.
1.8.6
1.8.5
SPT 3.8.0 - 3.8.1
- Fixed explosive placement to be based on vector from player to lock because bsg has shit standards for door placement
- Explosions now destroy the door because fk doors.
- Added ability for explosives to cause damage (configurable radius and damage in Bepinex Config. Disabled by default). If you take cover behind an object like a wall, you will not take damage even if you are in radius of explosion.
1.8.3
1.8.2
SPT 3.8.0
- Fixed picking up a shotgun with ammo causing the player to slide
- Added ability to customize fuse timer on tnt explosive.
- re-enabled breeching boxes as items that can be picked up or bought on flea. Did not add to trader assort because it doesn't seem to work.
1.8.2 - Special Build
SPT 3.8.0
Plebmode enabled by default.
1.8.1
SPT 3.8.0
- Added ability to use breaching rounds on metal doors as an option
- Added more configuration jsons in the folder so you can use your own custom weapons (and not just melee weapons or grenade launcher item ids)
- Disabled the assort for the Breach Rounds Box since i can't be bothered to figure out why it sells with 0/5 rounds. now you can only buy individual rounds.
- Refactor.
Update
- added MP-43 12ga sawed-off double-barrel shotgun that i forgot to shotgunweapons.json so stubby should now work with breaching rounds.
v.1.8.1-Door Breacher Fix Only
Hopefully fixes the issue with player sliding when picking up weapon.