-
-
Notifications
You must be signed in to change notification settings - Fork 60
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added a workaround for reading the main assets folder on macOS.
FINALLY! You thought you could best me, Gatekeeper?? Of all of the people you chose to mess with, you messed with me! ME!! You have NO idea how much time I'm willing to spend on fixing something, and this felt SO GOOD TO FIX. For ages macOS players would have to extract the game in their Downloads folder so that the game could reach the default asset pack from within quarantine, but once I learnt that Godot has a function to return the executable path, and that .app bundles are just folders... that was the moment the wall crumbled. In case it was not immediately obvious... I. AM. SO. HAPPY. :D
- Loading branch information
Showing
3 changed files
with
10 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters