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Releases: draconas1/foundry-4e-tools

Fixed a bug where I was nuking the default dead icon

12 Dec 19:15
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If you did not have "use alternate dead icon" set then you would not have any dead icon.

I am guessing that everyone who uses the tools switches to the big skull and crossbones, because that has been broken for a while.

Fix Power Grouping / Sorting

08 Dec 16:36
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Imported NPC's will now group powers on action and sort by use type as that is much more sensible than the other way around.

Fix Masterplan Import not having token info

17 Nov 10:55
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Token settings were not set properly on import. At some point ActorData updated so that token -> prototypeToken

Bump Foundry Verified Version to 331

16 Nov 22:01
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Bump Foundry Verified Version to 331

Remove Token Action HUD Integration

16 Nov 21:07
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Token Action HUD support needs to go to a separate module to support it being versioned independently and have hard dependencies on specific TAH Core versions.

TAH Core integration now at https://github.com/draconas1/token-action-hud-dnd4e

Dead Status Effect Fix

29 Aug 17:33
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The image property for status effects had been changed.

Override dead status with a big red skull now works again.

TAH Fixes

10 Aug 16:49
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Stopped error because TAH integration was trying to generate tooltips on effects, that have no tooltip method.

Auto Bloodied Flags

22 Jul 19:28
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A pair of flags for actors:
dracsTools.autoBloodied.ignore -> auto bloodied/dead ignores this actor completely
dracsTools.autoBloodied.npcDiesLikePC -> NPC will go unconscious like a PC on 0 hits

For use:

let targets = canvas.tokens.controlled;
for(let i = 0; i < targets.length; i++) {
   const actor = targets[i].document.actor

   const updateData = { "flags.dracsTools.autoBloodied.ignore" : true}
   await actor.update(updateData);
}

Full Changelog: 4.1.0...4.2.0

Auto-Prone

21 Jul 13:35
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When token goes below 0 HP they are also made prone in addition to their dead/unconscious state.

Prone is not removed on gaining hits

V12 Compatibility

29 Jun 13:54
dd84f1c
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Update to V12. New versions are now V12 only.

Updated active effect creation code to set name instead of label.

V12 overlay statuses are now FIOS instead of LIOS, to cope with this have to go around and remove the old blooded/dead state whenever you transition to make the old one go away and the new one overlay nice and big.