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generator needs to sanely fixup method override visibility #367

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jonpryor opened this issue Sep 6, 2018 · 2 comments
Open

generator needs to sanely fixup method override visibility #367

jonpryor opened this issue Sep 6, 2018 · 2 comments
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enhancement Proposed change to current functionality generator Issues binding a Java library (generator, class-parse, etc.)

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@jonpryor
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jonpryor commented Sep 6, 2018

From: https://developercommunity.visualstudio.com/content/problem/323704/android-binding-project-does-not-convert-to-c-visi.html

@jpobst
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jpobst commented Jul 8, 2019

Given this which C# doesn't support:

public class MyBaseClass
{
    protected void DoSomething () { ... }
}

public class MyChildClass extends MyClass {
    @Override
    public void DoSomething() { ... }
}

There are 2 options:

  1. Change MyChildClass.DoSomething () to protected to match the base class
  2. Use method hiding by declaring a new virtual method instead of override

Today we do number 2, which results in this warning:
warning CS0114: 'MyChildClass.DoSomething()' hides inherited member 'MyBaseClass.DoSomething()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

What is the goal of this issue?

  1. Do option 1
  2. Add the new keyword to our current method to remove the warning

@jonpryor
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We should do (2) and emit new to remove the CS0114 warning.

@jpobst jpobst added enhancement Proposed change to current functionality generator Issues binding a Java library (generator, class-parse, etc.) labels Apr 16, 2020
jonpryor pushed a commit that referenced this issue Aug 14, 2020
`generator` is an amazingly powerful tool that has proven to be very
versatile over the past decade.  However, many of the remaining bugs
fall into a category that is hard to fix given `generator`'s current
design, which is:

 1. Read in Java model
 2. Make tweaks to Java model
 3. Open `<TYPE>.cs`
 4. Loop through Java model determining what C# to write

The issue with this is that we are deciding **what** to generate
on-the-fly to a write-only stream.  This means that once we've written
to the stream we cannot change it if future information suggests that
we should.

A good example is issue #461.

The Java model is: #461

Given:

	// Java:
	interface AnimatorListener {
	  onAnimationEnd (int p0);
	  onAnimationEnd (int p0, p1);
	}

Looping through this, we see we need to generate an `EventArgs` class for
`AnimatorListener.onAnimationEnd(int p0)`, so we do:

	public partial class OnAnimationEndEventArgs : global::System.EventArgs {
	    int p0;

	    public OnAnimationEndEventArgs (int p0) { this.p0= p0; }

	    public int P0 { get { return p0; } }
	}

Then we get to the second method
`AnimatorListener.onAnimationEnd(int p0, int p1)` and see that we need
to add additional parameters to `OnAnimationEndEventArgs`.  However we
cannot modify the already written class, so we generate a second
`OnAnimationEndEventArgs` with different parameters, which causes
CS0101 compilation errors in C#.

Another example is we can generate an empty `InterfaceConsts` class.
This is because we write the class opening because we think we have
members to place in it (`public static class InterfaceConsts {`), but
as we loop through the members we thought we were going to add they
all get eliminated.  At that point all we can do is close the class
with no members.

The solution to both examples above is "simple": we need to first loop
through the rest of the Java model and determine what we **actually**
need to generate before we start writing anything.  We can then merge
the two `OnAnimationEndEventArgs` classes, or forgo writing an empty
`InterfaceConsts` type.

However, rather than adding this additional logic in each instance
that needs it, there is enough benefit to convert the entire
`generator` architecture to work by first building a C# model of what
needs to be generated that can be tweaked before writing to a file,
resulting in a design of:

 1. Read in Java model
 2. Make tweaks to Java model
 3. ***Build C# model from Java model***
 4. ***Make tweaks to C# model***
 5. Open `<TYPE>.cs`
 6. Loop through C# model, writing code

Having a C# model to tweak should also help in a few other tricky
cases we fail at today, like determining `override`s (#367, #586) and
implementing `abstract` methods for `abstract` classes inheriting an
`interface` (#470).

Additionally, having distinct logic and source writing steps will make
unit testing better.  Currently, the only way to test the *logic* of if
we are going to generate something is to write out the source code and
compare it to "expected" source code.  This means tiny fixes can have
many "expected" files that need to change (#625).

With separate steps, we can have a set of unit tests that test what
code we are writing, and a set that tests the logic of determining what
to generate.  To test the above "2 `EventArgs` classes" example, we can
test a fix by looking at the created C# model to ensure that only a
single combined `OnAnimationEndEventArgs` class is created.  We would
not need to write out the generated source code and compare it to
expected source code.

To assist in this new design, add a new `Xamarin.SourceWriter.dll`
assembly which is responsible for generating the C# source code.
This eliminates a lot of hard to read and error prone code such as:

	writer.WriteLine ("{0}{1}{2}{3}{4} unsafe {5} {6}{7} ({8})",
	        indent,
	        visibility,
	        static_arg,
	        virt_ov,
	        seal,
	        ret,
	        is_explicit ? GetDeclaringTypeOfExplicitInterfaceMethod (method.OverriddenInterfaceMethod) + '.' : string.Empty,
	        method.AdjustedName,
	        method.GetSignature (opt));

and replaces it with:

	var m = new MethodWriter {
	    IsPublic = true,
	    IsUnsafe = true,
	    IsOverride = true,
	    Name = method.AdjustedName
	};

	m.Write (…);

which will emit:

	public unsafe override void DoSomething ()
	{
	}

`Xamarin.SourceWriter.CodeWriter` is a wrapper around a
`System.IO.Stream` that tracks the current indent level, rather than
needing to pass `indent` around to every method.

	cw.WriteLine ("{");
	cw.Indent ();
	// ... write block body ...
	cw.Unindent ();
	cw.WriteLine ("}");

~~ Testing ~~

Many existing unit tests call directly into methods like
`CodeGenerator.WriteProperties()`.  These methods are no longer
available when using `JavaInterop`/`XAJavaInterop`.  These tests were
either changed to use `CodeGenerator.WriteType()` or were moved to only
run for `XamarinAndroid` codegen target.

Tests were updated to ignore whitespace and line endings differences,
as the refactor did not preserve 100% identical whitespace.
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Labels
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