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rapier3d PhysicsPipeline panic on step in /src/partitioning/qbvh/update.rs:367:54 #532
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Just hit this myself, in connection with a body going from dynamic to kinematic, and the reverse. |
I'm trying to figure out what the cause is. I have added logs before the line where error occurs parry/src/partitioning/qbvh/update.rs
Output:
My code switches activity of the colliders if the player moves forward/away from them. And right after the switch this error occurs sometimes. |
Created pr to fix this issue |
Why would changing a rigid body type require an unusually large stack depth? I suspect the stack size might be a symptom of a more basic issue. |
Rapier 3d version:
rapier3d = { version = "0.17.2", features = [ "simd-stable" ] }
I'm running this code:
Panic:
Maybe its related to #450
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