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I'm planning on doing another pass over it and the comments, but it's a start!
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About Minesweeper.Reasoning | ||
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Minesweeper.Reasoning is an Agda module providing a formal description of the game | ||
[Minesweeper](https://en.wikipedia.org/wiki/Minesweeper_(video_game)) and proofs about it, inspired by | ||
[ProofSweeper](https://github.com/A1kmm/proofsweeper/). In ProofSweeper, you play Minesweeper by formally proving in Idris that | ||
cells are or aren't mines, using some provided axioms, rather than simply clicking to uncover them. | ||
My goal with Minesweeper.Reasoning is to prove that those axioms are sound (if you use them to prove that a cell is or isn't | ||
a mine, that will always be the case) and complete (if a cell is always or never a mine, you can prove it with those axioms). | ||
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These proofs are found in `Minesweeper/Reasoning.agda`. The formalization of Minesweeper is split across the remaining modules; | ||
of note, `Minesweeper/Rules.agda` and `Minesweeper/Moves.agda` contain the main definitions, along with some useful lemmas. | ||
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Dependencies | ||
============ | ||
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Minesweeper.Reasoning was checked against [Agda v2.6.0.1](https://github.com/agda/agda/releases/tag/v2.6.0.1) | ||
and requires [agda-stdlib v1.1](https://github.com/agda/agda-stdlib/releases/tag/v1.1). |