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Do not confuse this with Node's Buffer. This is a direct port of Go's bytes.ByteBuffer - it allows buffering of Reader objects.
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// This code has been ported almost directly from Go's src/bytes/buffer.go | ||
// Copyright 2009 The Go Authors. All rights reserved. BSD license. | ||
// https://github.com/golang/go/blob/master/LICENSE | ||
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//import * as io from "./io"; | ||
import { Reader, Writer, ReadResult } from "./io"; | ||
import { assert } from "./util"; | ||
import { TypedArray } from "./types"; | ||
import { TextDecoder } from "./text_encoding"; | ||
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// MIN_READ is the minimum ArrayBuffer size passed to a read call by | ||
// buffer.ReadFrom. As long as the Buffer has at least MIN_READ bytes beyond | ||
// what is required to hold the contents of r, readFrom() will not grow the | ||
// underlying buffer. | ||
const MIN_READ = 512; | ||
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// `off` is the offset into `dst` where it will at which to begin writing values | ||
// from `src`. | ||
// Returns the number of bytes copied. | ||
function copyBytes(dst: TypedArray, src: TypedArray, off = 0): number { | ||
const r = dst.byteLength - off; | ||
if (src.byteLength > r) { | ||
src = src.subarray(0, r); | ||
} | ||
dst.set(src, off); | ||
return src.byteLength; | ||
} | ||
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/** A Buffer is a variable-sized buffer of bytes with read() and write() | ||
* methods. Based on https://golang.org/pkg/bytes/#Buffer | ||
*/ | ||
export class Buffer implements Reader, Writer { | ||
private buf: Uint8Array; // contents are the bytes buf[off : len(buf)] | ||
private off = 0; // read at buf[off], write at buf[buf.byteLength] | ||
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constructor(ab?: ArrayBuffer) { | ||
if (ab == null) { | ||
this.buf = new Uint8Array(0); | ||
} else { | ||
this.buf = new Uint8Array(ab, 0, ab.byteLength); | ||
} | ||
} | ||
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/** bytes() returns a slice holding the unread portion of the buffer. | ||
* The slice is valid for use only until the next buffer modification (that | ||
* is, only until the next call to a method like read(), write(), reset(), or | ||
* truncate()). The slice aliases the buffer content at least until the next | ||
* buffer modification, so immediate changes to the slice will affect the | ||
* result of future reads. | ||
*/ | ||
bytes(): Uint8Array { | ||
return this.buf.subarray(this.off); | ||
} | ||
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/** String returns the contents of the unread portion of the buffer | ||
* as a string. | ||
*/ | ||
str(): string { | ||
const decoder = new TextDecoder(); | ||
return decoder.decode(this.buf.subarray(this.off)); | ||
} | ||
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/** empty() returns whether the unread portion of the buffer is empty. */ | ||
empty() { | ||
return this.buf.byteLength <= this.off; | ||
} | ||
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/** length is a getter that returns the number of bytes of the unread | ||
* portion of the buffer | ||
*/ | ||
get length() { | ||
return this.buf.byteLength - this.off; | ||
} | ||
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/** Cap returns the capacity of the buffer's underlying byte slice, that is, | ||
* the total space allocated for the buffer's data. | ||
*/ | ||
cap(): number { | ||
return this.buf.buffer.byteLength; | ||
} | ||
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/** truncate() discards all but the first n unread bytes from the buffer but | ||
* continues to use the same allocated storage. It throws if n is negative or | ||
* greater than the length of the buffer. | ||
*/ | ||
truncate(n: number): void { | ||
if (n === 0) { | ||
this.reset(); | ||
return; | ||
} | ||
if (n < 0 || n > this.length) { | ||
throw Error("bytes.Buffer: truncation out of range"); | ||
} | ||
this._reslice(this.off + n); | ||
} | ||
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/** reset() resets the buffer to be empty, but it retains the underlying | ||
* storage for use by future writes. reset() is the same as truncate(0) | ||
*/ | ||
reset() { | ||
this._reslice(0); | ||
this.off = 0; | ||
} | ||
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/** _tryGrowByReslice() is a inlineable version of grow for the fast-case | ||
* where the internal buffer only needs to be resliced. It returns the index | ||
* where bytes should be written and whether it succeeded. | ||
*/ | ||
private _tryGrowByReslice(n: number): [number, boolean] { | ||
const l = this.buf.byteLength; | ||
if (n <= this.cap() - l) { | ||
this._reslice(l + n); | ||
return [l, true]; | ||
} | ||
return [0, false]; | ||
} | ||
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private _reslice(len: number): void { | ||
assert(len <= this.buf.buffer.byteLength); | ||
this.buf = new Uint8Array(this.buf.buffer, 0, len); | ||
} | ||
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/** read() reads the next len(p) bytes from the buffer or until the buffer | ||
* is drained. The return value n is the number of bytes read. If the | ||
* buffer has no data to return, eof in the response will be true. | ||
*/ | ||
async read(p: ArrayBufferView): Promise<ReadResult> { | ||
if (this.empty()) { | ||
// Buffer is empty, reset to recover space. | ||
this.reset(); | ||
if (p.byteLength === 0) { | ||
return { nread: 0, eof: false }; | ||
} | ||
return { nread: 0, eof: true }; | ||
} | ||
const nread = copyBytes(p as TypedArray, this.buf.subarray(this.off)); | ||
this.off += nread; | ||
return { nread, eof: false }; | ||
} | ||
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async write(p: ArrayBufferView): Promise<number> { | ||
const m = this._grow(p.byteLength); | ||
return copyBytes(this.buf, p as TypedArray, m); | ||
} | ||
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/** _grow() grows the buffer to guarantee space for n more bytes. | ||
* It returns the index where bytes should be written. | ||
* If the buffer can't grow it will throw with ErrTooLarge. | ||
*/ | ||
private _grow(n: number): number { | ||
const m = this.length; | ||
// If buffer is empty, reset to recover space. | ||
if (m === 0 && this.off !== 0) { | ||
this.reset(); | ||
} | ||
// Fast: Try to grow by means of a reslice. | ||
const [i, ok] = this._tryGrowByReslice(n); | ||
if (ok) { | ||
return i; | ||
} | ||
const c = this.cap(); | ||
if (n <= c / 2 - m) { | ||
// We can slide things down instead of allocating a new | ||
// ArrayBuffer. We only need m+n <= c to slide, but | ||
// we instead let capacity get twice as large so we | ||
// don't spend all our time copying. | ||
copyBytes(this.buf, this.buf.subarray(this.off)); | ||
} else if (c > Number.MAX_SAFE_INTEGER - c - n) { | ||
throw Error("ErrTooLarge"); // TODO DenoError(TooLarge) | ||
} else { | ||
// Not enough space anywhere, we need to allocate. | ||
const buf = new Uint8Array(2 * c + n); | ||
copyBytes(buf, this.buf.subarray(this.off)); | ||
this.buf = buf; | ||
} | ||
// Restore this.off and len(this.buf). | ||
this.off = 0; | ||
this._reslice(m + n); | ||
return m; | ||
} | ||
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/** grow() grows the buffer's capacity, if necessary, to guarantee space for | ||
* another n bytes. After grow(n), at least n bytes can be written to the | ||
* buffer without another allocation. If n is negative, grow() will panic. If | ||
* the buffer can't grow it will throw ErrTooLarge. | ||
* Based on https://golang.org/pkg/bytes/#Buffer.Grow | ||
*/ | ||
grow(n: number): void { | ||
if (n < 0) { | ||
throw Error("Buffer.grow: negative count"); | ||
} | ||
const m = this._grow(n); | ||
this._reslice(m); | ||
} | ||
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/** readFrom() reads data from r until EOF and appends it to the buffer, | ||
* growing the buffer as needed. It returns the number of bytes read. If the | ||
* buffer becomes too large, readFrom will panic with ErrTooLarge. | ||
* Based on https://golang.org/pkg/bytes/#Buffer.ReadFrom | ||
*/ | ||
async readFrom(r: Reader): Promise<number> { | ||
let n = 0; | ||
while (true) { | ||
try { | ||
const i = this._grow(MIN_READ); | ||
this._reslice(i); | ||
const fub = new Uint8Array(this.buf.buffer, i); | ||
const { nread, eof } = await r.read(fub); | ||
this._reslice(i + nread); | ||
n += nread; | ||
if (eof) { | ||
return n; | ||
} | ||
} catch (e) { | ||
return n; | ||
} | ||
} | ||
} | ||
} |
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