Minema v3.6.2-ShaderSync
·
17 commits
to 1.12.2
since this release
Thanks again to @MiaoNLI for another great update! 👏😁 🎉
- Added panorama video support AE export and depth export
- Added export AE scale keyframes, and add script to automatically convert two-node camera to one-node camera
- Added thread synchronization option to force single-player games to run in a single thread (default keybind is
Home
) - Added option to modify rendering distance when recording (suggested by wertos)
- Added option to limit frame rate when recording
- Added option to control Entity synchronization to force entity positions as they would be in singleplayer
- Added option Motion Blur Linear Mixing which seems to improve quality of motion blur
- Fixed screen tearing when recording panoramic video, Synchronize mouse input when recording to avoid
- Fixed Minema stopped recording due to window scaling when fast rendering fix is disabled
Important: if you had an issue with actors or entities walking on stairs or slabs teleport immediately, make sure to disable Entity synchronization option in Engine Overrides category!