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Graphic additions #14
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Thanks OSS, we will give it a try. So far I am not aware of any support for those mods, since we only adapted the emulator, but did not develop it. |
Hi! Do you know where to find any specification for these mods? If I get any, I will give it a try. |
Hi, Article _ German 256x192 graphics mod. "German Mod" A quick summary about these modifications; taken from Guy Thomason's VZEM Emulator readme file. EXTENDED GRAPHICS The “Super VZ Graphics” hardware modification is emulated. This provides To active the extended graphics modes, type the following from the emulator: GM0 OUT 32,0 64x64 Color 1024 bytes Then activate the mode using the MODE(1) command or POKE 26624,8. The VZ200 memory map can only access 2k video ram. For graphics modes that The byte written to port 32 is decoded via the following bits xxxmmmbb Where xxx is not used, mmm is the graphics mode, and bb is the bank. So to For whatever bank is active, reads/writes to the 2k video memory at 7000h will For further information on extended vz graphics, read the following articles VZ Super Graphics by Joe Leon Support has been added for the German Graphics Mod. The bank switching is controlled by port 222, eg OUT 222,0 selects bank 0 |
Hi, nice project ....
Did you implement some graphics additions like the German Mod or the Australian mod?
If so, then I have a few files for testing, using 32KB RAM expansion and a German or Australian mod:
Current state (by @cwahlmann)
MPAGD_GAMES.zip
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