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6. Custom Messages

crankycyclops edited this page Dec 15, 2012 · 1 revision

Trogdor allows you to define custom messages inside room, object and creature definitions that get read to the user during game play in response to certain actions. You can either set messages with predefined names recognized by Trogdor or set messages with custom names for scripts to make use of. You can define custom messages like so:

<object name="objname">
   ...
   <messages>
      <message name="take">You have just taken the super cool object!</message>
      <message name="drop">You have just dropped the super cool object!</message>
      <message name="somecustomname">This message might be used by a script.</message>
   </messages>
   ...
</object>

The same works for <room> and <creature> definitions.

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