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BREAKING CHANGE: Improved texture management through a new Spritesheet asset which will handle packing a collection of textures into a Texture2DArray for the voxel material to use. This will destroy all current texture set information, which until recently was pretty broken anyway. You should be able to completely fix this by just re-adding the same textures in the same order.
A default Spritesheet object will be created in your VoxelManager and will be used by all VoxelRenderers.
Per-renderer Spritesheets can be set via your VoxelRenderer settings - SpriteSheetOverride
Fixed the saving of your last Voxel Brush, so it will now be remembered properly in the editor
Fixed UV mapping generation issues with FaceMerger optimisation step.