-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
"The item you were attempting to purchase could not be found" #14
Comments
Hey @Lokix84 did you manage to find a solution as I am also getting the same error. It works as long as I download the public release in test mode but shows the actual purchase not the test purchase. Kindly let me know if you solved the issue. Thanks! |
@Lokix84 @Anirudh-gitprojects |
It's working now, I cleaned up my code and initiated the process from
scratch. Must have been some error on my end. Thanks for the library and
thanks for reaching out!
…On Sat, Sep 14, 2024 at 7:51 PM Max Parkhomenko ***@***.***> wrote:
@Lokix84 <https://github.com/Lokix84> @Anirudh-gitprojects
<https://github.com/Anirudh-gitprojects>
Can you show here the part of the code that makes the purchase?
—
Reply to this email directly, view it on GitHub
<#14 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AHIBUIECMKSNO26WNRLRNK3ZWRA7DAVCNFSM6AAAAABNYXNJ32VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGNJRGAYDSMZSGE>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
@code-with-max / @Anirudh-gitprojects i haven't gone back to it in a minute. was using the following from the demo to test out the idea. func do_purchase(id: String, is_personalized: bool = false): Edit: realized i didn't tag anyone |
@Anirudh-gitprojects Hi Anirudh, I found your discussion on udemy on Godot mobile app lecture. I used the solution you wrote. However, I keep getting "Error, The item you were attempting to purchase could not be found". How did you solve the problem? Kindly share with me, please? Many thanks |
Hey, the setup process I mentioned works and helped me overcome the same
problem. Did you change all the methods to the corresponding methods in the
git example? Try setting up a small project and just have the purchase
functionality implemented and then bring that code into the main project. I
had the same error and once I cleaned up my code it worked for me. Let me
know how it goes.
Anirudh S
…On Sun, Nov 3, 2024 at 1:54 PM tanahairstudio ***@***.***> wrote:
@Anirudh-gitprojects <https://github.com/Anirudh-gitprojects> Hi Anirudh,
I found your discussion on udemy on Godot mobile app lecture. I used the
solution you wrote. However, I keep getting "Error, The item you were
attempting to purchase could not be found". How did you solve the problem?
Kindly share with me, please? Many thanks
—
Reply to this email directly, view it on GitHub
<#14 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AHIBUIDOBPGO4Z77SINZXR3Z6XMSNAVCNFSM6AAAAABNYXNJ32VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDINJTGM2DCMJVGE>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
hello i am new to this plugin and i guess in app purchases in general. i mostly copied what the billing example was doing to get things going. the queryProductDetails call is returning the items i am expecting.. but when i try to do a purchase call for one of those items i get the error mentioned in the title with a response code of 4. i know i have to be doing something wrong. i am just not sure what quite yet.
The text was updated successfully, but these errors were encountered: