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old implementation of ccpAngle is imprecise #213

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old implementation of ccpAngle is imprecise #213

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ghost
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@ghost ghost commented Jun 15, 2012

due to prior normalization calculated angle can be quite inaccurate

@@ -190,7 +190,8 @@ BOOL ccpLineIntersect(CGPoint A, CGPoint B,

float ccpAngle(CGPoint a, CGPoint b)
{
float angle = acosf(ccpDot(ccpNormalize(a), ccpNormalize(b)));
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It is really a nice and useful piece of info. I am glad that you shared this helpful information with us. Please stay us up to date like this. Thank you for sharing.
Calvin Klein Calzoncillos http://www.margen.com/mini/klein/calvin-klein-calzoncillos.html

@Birkemose Birkemose closed this Mar 28, 2014
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