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storage: Fix simulation of rebalance removals to actually remove targets
If the first target attempted was rejected due to the simulation claiming that it would be immediately removed, we would reuse the modified `rangeInfo.Desc.Replicas` that had the target added to it, messing with future iterations of the loop. Also, we weren't properly modifying the `candidates` slice, meaning that we could end up trying the same replica multiple times. Release note (bug fix): Improve data rebalancing to make thrashing back and forth between nodes much less likely.
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