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**ZTM's Flexible HUD mod for ioquake3** is a mod for [ioquake3](https://github.com/ioquake/ioq3) with widescreen HUD and other features. See the [website](https://clover.moe/flexible-hud-for-ioq3/) for more details. | ||
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Flexible HUD code commits: [compare/upstream...master](https://github.com/zturtleman/flexible-hud-for-ioq3/compare/upstream...master) | ||
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## Compiling | ||
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ZTM's Flexible HUD mod for ioquake3 is compiled using `make`. For details see the [ioquake3 readme](README-ioq3.md). | ||
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The engine is unmodified ioquake3. You could build only the mod using the following: | ||
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``` | ||
git clone https://github.com/zturtleman/flexible-hud-for-ioq3.git | ||
cd flexible-hud-for-ioq3 | ||
make BUILD_SERVER=0 BUILD_CLIENT=0 | ||
``` | ||
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## Discussion | ||
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* [Discord (Clover.moe Community)](https://discord.gg/YJEYxFfSDy) | ||
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## License | ||
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ZTM's Flexible HUD mod for ioquake3 is licensed under [the GNU GPLv2](COPYING.txt) (or at your option, any later version). | ||
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## Credits | ||
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* Quake 3 - id Software | ||
* ioquake3 - ioquake3 contributors | ||
* ZTM's Flexible HUD mod for ioquake3 - Zack Middleton |