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Addition of waterfall and separation of visual components #3

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merged 7 commits into from
Nov 16, 2014

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cjcliffe
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Uses indexed color scheme, FFT image is byte array
Moved waterfall increment into rendering to reduce audio processing
impact.

Added another test filter and resample stage to FM demod experiment to
clean up audio and remove high pitch on stereo channels until it can be
demodulated.
was an implicit float to int in the primary filter cutoff value causing
distortion.
Can now create multiple GL canvases with shared context
Each now on it's own canvas with shared GL Context
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