Porting from C# #41
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Nice project. Saw that you ported from C#. Did you use any tools to help with that process? I also want to convert som C# to D but I'm scared of async/await. |
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Replies: 1 comment
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Throughout the porting process I've referenced the the Phobos Library docs extensively. I have not used any automated tools for conversion and have been reimplementing features and refactoring them with the benefit of hindsight. I don't miss Thank you for your thoughtful question, @Imperatorn! 😄 |
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Throughout the porting process I've referenced the the Phobos Library docs extensively. I have not used any automated tools for conversion and have been reimplementing features and refactoring them with the benefit of hindsight.
I don't miss
async
/await
too much just yet. Though, future file I/O features of the engine would probably benefit from some more asynchrony. I'm implementing an event loop for the engine to support an Actor model for game components usinglibasync
.Thank you for your thoughtful question, @Imperatorn! 😄