Releases: bruvzg/godot_tl
v0.6.0
gdnative binaries for:
- macOS (arm64, x86-64) - dynamic library
- GNU/Linux (arm64, x86, x86-64) - dynamic libraries
- Windows (x86, x86-64) - dynamic libraries
- Android (arm64, armv7, x86, x86-64) - dynamic libraries
- iOS (arm64-device, arm64-simulator, x86-64-simulator) - static
.xcframework
Build config (except Windows):
-Dstatic-runtime=false -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
Build config (Windows only):
-Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
See toolchains
folder for used build tools.
Installation:
Copy libgdtl
folder to the addons
folder of the project, enable module in the project settings.
Custom editor binaries (3.3.2 stable + module + font wrapper) for:
- macOS (arm64, x86-64)
- GNU/Linux (x86-64)
- Windows (x86-64)
Custom export templates (3.3.2 stable + module + font wrapper) for:
- macOS (arm64, x86-64)
- GNU/Linux (x86-64)
- Windows (x86, x86-64)
- Android (arm64, armv7, x86-64)
- iOS (arm64-device, x86-64-simulator)
- Web (default, with threads, with gdnative)
v0.5.2
gdnative binaries for
- macOS (x86-64) - dynamic library
- GNU/Linux (x86, x86-64) - dynamic libraries
- Windows (x86, x86-64) - dynamic libraries
- Android (x86, x86-64, arm64v8, armv7) - dynamic libraries
- iOS (x86-64, arm64v8) - static "fat" library
Build config (with graphite, except Windows):
-Dstatic-runtime=false -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
Build config (with graphite, Windows):
-Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
v0.4
gdnative binaries for 64-bit macOS, GNU/Linux and Windows
Build config (with graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
Build config (without graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release
v0.3
gdnative binaries for 64-bit macOS, GNU/Linux and Windows
Fixes some issues, new font fallback system, added backported Godot Label/LineEdit controls, updated to 3.1.1 API.
Build config (with graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
Build config (without graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release
v0.2
gdnative binaries for 64-bit macOS, GNU/Linux and Windows
Fixes some issues, adds additional debug options.
Build config (with graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=true --buildtype=release
Build config (without graphite):
-Dgodot-cpp-lib-name=libgodot-cpp -Dstatic-runtime=true -Dbuiltin-runtime=true -Duse-graphite2=false --buildtype=release