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fixed bevy crashing when the window height is smaller than 1 #734

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bytemuck
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A simple fix I found for issue #170

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cart commented Oct 28, 2020

While this works, its similar to the approach used in #545. I think I'd prefer to let the window correctly report whatever its size is, then "fix" the source of the crash directly in bevy_wgpu (by disallowing zero-width/height textures). #545 (comment)

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