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Scene from glb file did not rendered when compiled to WASM in bevy 0.11 #9137
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Looks like #9098. Have you tried enabling ktx2, tonemapping_luts, and zstd features? |
Tested with |
the |
Thanks! I was pretty sure that this is due to migration to |
Bevy version
0.11
What you did
Once I updated my simple game to bevy
0.11
I do not see scenes/meshes/models fromgltf/glb
file in WASM. I still hear the sound and see 2d menu.Everything works in
0.11
when compiled natively on my Linux Mint 21.1 Cinnamon.Additional information
Everything worked in WASM in bevy
0.10
. I haven't changed anything except essential migration updates.DEMO link compiled to WASM with bevy 0.11 - this bug is reproduceable on all my devices in browsers.
The same game in bevy
0.10
can be compiled from this commit.WebInspector shows that scene file is loaded as before. The only one new message I see is following:
Scene file created in Blender is also pretty simple.
I assume that new SSAO is enabled some-how, however it should not, because I am using only default plugins or maybe the problem lies somewhere else...
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