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fix(submitter): read includeAllLights setting correctly (#207)
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Signed-off-by: Jericho Tolentino <[email protected]>
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jericht authored Jan 9, 2025
1 parent d0594a8 commit f5d0435
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions src/deadline/maya_submitter/render_layers.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
from enum import IntEnum
from typing import List

import maya.app.renderSetup.model.renderSetupPreferences as renderSetupPrefs # type: ignore
import maya.cmds
import maya.mel

Expand Down Expand Up @@ -64,8 +65,10 @@ def render_setup_include_all_lights() -> bool:
Returns whether a Render Layer should contain all lights in the scene automatically
(machine level setting)
"""
# The maya.cmds.optionVar query did not work
return bool(maya.mel.eval("optionVar -q renderSetup_includeAllLights"))
try:
return renderSetupPrefs.IncludeAllLightsSetting.isEnabled()
except AttributeError:
return True


@contextmanager
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